
Originally Posted by
Ric
I gues you may have wondered what I have been up to lately. Well, I did a "port" of UAE4ALL to the PSP to see if it would be better performing. UAE4All is the codebase that is used on the GP2X console.
I couldn't use the fame core but used the standard UAE core and unfortunately it doesn't seem faster than e-UAE. I think it is because UAE4ALL uses SDL. I don't think I am going further down that route except for maybe borrowing a couple of ideas for performance improvements from the source.
I also created a simple profiler for PSPUAE so that it is easier to optimize the code. It is clear that the sound code is a killer of performance but it is difficult to optimize.
My next step is to update to (E-UAE) WIP3 and then do some profiling of it.
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