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Thread: PSPUAE 0.53 Released

                  
   
  1. #31
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by Hungry Horace
    Desert Strike mate... was on a few consoles and stuff too.

    followed by Jungle Strike later on.
    Cheers mate - I was SOOOO close! My mate had it and it rocked!

  2. #32
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by Hungry Horace
    there are things called README files you know....

    there are lots of very simple Joystick parameters you can customise.

    and what demos? their arent any with this package.....

    i'm guessing what you mean is that you are getting stuck at the "cractros" on the beginning of games... most of which take a Left Mouse Click to get past.
    First thing your double posting and thats not very well appreciated. Second I'm not dumb i know there is a read me file. If i didn't need the help i would be asking. Third if your not going to help don't comment. Fourth version 52 had demos in it so don't call me a liar. Fifth i did the other parameters for the joy stick. Bottom line i figured it out. Not that you helped at all. Remember we are all here to help each other. But i guess your to good for us and to help out others. In witch case can i know when your next emulator is coming out.

  3. #33

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    Quote Originally Posted by Acidburn05
    First thing your double posting and thats not very well appreciated. Second I'm not dumb i know there is a read me file. If i didn't need the help i would be asking. Third if your not going to help don't comment. Fourth version 52 had demos in it so don't call me a liar. Fifth i did the other parameters for the joy stick. Bottom line i figured it out. Not that you helped at all. Remember we are all here to help each other. But i guess your to good for us and to help out others. In witch case can i know when your next emulator is coming out.
    Seventh; chill the hell off. dont take it so personally. if you figured it out yourself anyway, you asked too quickly ... and didnt really need to ask at all, or could have simply added more detail in describing your problem.

    i tried to help, in spirte of you posting rather vaugely, so dont give me that back-talk as if its some kind of personal attack on your manhood.

    when did i call you a liar? i simply said there were no demos with this package... and their have been none with any of the releases from pspuae.com (which is where the dcemu news comes direct from) - so get your facts straight.

    and tbh the comment about "your obviously too good for us" is a little childish dont you think? as i pointed out, i still tried to help you.

  4. #34
    XBOX 360 User Kramer's Avatar
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    i love when people have these little fights over the internet.

    -!-
    /\

  5. #35
    DCEmu Coder FOL's Avatar
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    Quote Originally Posted by Acidburn05
    First thing your double posting and thats not very well appreciated. Second I'm not dumb i know there is a read me file. If i didn't need the help i would be asking. Third if your not going to help don't comment. Fourth version 52 had demos in it so don't call me a liar. Fifth i did the other parameters for the joy stick. Bottom line i figured it out. Not that you helped at all. Remember we are all here to help each other. But i guess your to good for us and to help out others. In witch case can i know when your next emulator is coming out.

    Can I ask where you downloaded it from, as horace said, there have never been demo`s with the releases from www.pspuae.com. I sould know I compiled them, and I have also stated unless your sure of the site you download from, always download it from pspuae.com. I will not up load anything to pspuae.com i have not fully tested myself. thats where the confusion starts, unless your talking about the EBOOT pic, sound?

    *EDIT - If you downloaded it from this post, then its definately my compile. So now im really confused as to these demo`s you talk of.

  6. #36
    Won Hung Lo wraggster's Avatar
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    Have you ever thought of porting Chuis UAE4ALL Amiga emulator, this was coded to work on both GP2X and Dreamcast, now the PSP has more power so maybe a faster port can be released ?

    The emu is here http://chui.dcemu.co.uk/uae4all.html

    Source - http://chui.dcemu.co.uk/releases/uae...rc-rc1.tar.bz2

    and chui has his own forum too here

  7. #37
    DCEmu Legend ACID's Avatar
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    fol i see its the place where i downloaded. hungry horace if i offended you im sorry. But realise that a lot of people say the same thing you did read the readme we know is there and we read it. NO FOL i downloaded it from a spanish web and aparently they had like 8 games on it already. But its funny cause thats the only emu i havent downloaded from here.

  8. #38

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    Quote Originally Posted by Acidburn05
    hungry horace if i offended you im sorry. But realise that a lot of people say the same thing you did read the readme we know is there and we read it.
    s'ok - apology accepted

    you know how it is, there's just (sadly) a lot of people who *dont* bother reading it..... at least now i can take for granted that you are one of the ones who does!

    now whoever said such things cant come to an amicable conclusion?

    wraggster - uae4all does indeed look promising, (i cant believe there's actually a Gizmondo build!!) and i've passed the info on to FOL, who will no doubt have a look into it... Ric, on the otherhand, is rather more difficult to get hold of, and may want to try implementing the new version of e-uae first.

  9. #39

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    Quote Originally Posted by wraggster
    Have you ever thought of porting Chuis UAE4ALL Amiga emulator, this was coded to work on both GP2X and Dreamcast, now the PSP has more power so maybe a faster port can be released ?
    i thought you might like to hear this quote posted by pspuae coder Ric on www.pspuae.com :

    Quote Originally Posted by Ric
    I gues you may have wondered what I have been up to lately. Well, I did a "port" of UAE4ALL to the PSP to see if it would be better performing. UAE4All is the codebase that is used on the GP2X console.

    I couldn't use the fame core but used the standard UAE core and unfortunately it doesn't seem faster than e-UAE. I think it is because UAE4ALL uses SDL. I don't think I am going further down that route except for maybe borrowing a couple of ideas for performance improvements from the source.

    I also created a simple profiler for PSPUAE so that it is easier to optimize the code. It is clear that the sound code is a killer of performance but it is difficult to optimize.

    My next step is to update to (E-UAE) WIP3 and then do some profiling of it.


    also, someone ought to be told that the "amiga emu" link on the main site goes to the old 0.52 thread.

  10. #40
    DCEmu Coder FOL's Avatar
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    Ric is also trying to get hold of the FAME Core, so fingers crossed, the only way is up,

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