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Thread: CPS2 Emulator in the Works ?

                  
   
  1. #21
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    I agree he REALLY needs to make MAME.

  2. #22
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    Im happy with all he has done great work NJ.

  3. #23

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    WAIT! Whats this...

    http://neocdz.hp.infoseek.co.jp/psp/cps2.html

    Thats NJs site btw

  4. #24
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    Someone Translate!

  5. #25
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    Quote Originally Posted by mungrin
    Someone Translate!
    Dont wory on what it says just look at the games he got to work already. NJ please release it already im dyeing.

  6. #26
    DCEmu Old Pro pkmaximum's Avatar
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    Can't rush perfection, after all I hope to see Street Fighter Alpha 3 to run and definently more CPS-2 games, but like I said before he must finish his other emulators with multipplayer support, then do MAME =O

  7. #27
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    Hey,

    I don't have any time here to translate NJ's CPS2 page, but basically he has this to say.

    1. I didn't want to work on CPS2 emulation, but in the process of tooling with the C68K to increase the speed of the CPS1 I happened to get it to work.

    2. I haven't decided if I'm going to release it yet, and if I don't, don't hate me.

    3. The main problem is lack of ram, especially VRAM.

    4. Right now I have most games moving at 60fps, but none have sound, and by adjusting parameters not yet implemented the frame skip may drop.

  8. #28

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    I think "onionotsume" has a better explaination of everything said in the quote.

    Quote Originally Posted by NJ's Site (BabelFish)
    CAPCOM CPS2 Emulator (? )

    There was no air which it makes it is, but.
    CPS1 was made even a little quick, because you applied, when C68K was remodelled being the case that it moves.
    Temporarily whether or not it just tried moving, it releases, still it is undecided.
    It advances job, but throwing out midway, without grudging.

    At the beginning, if it makes, the Musashi M68000 core of MAME (the bat it is slow enormously with PSP) with
    Thinking of that it operates, it increased, but it was possible to operate with the process which remodels C68K
    Because, rather than expecting, speed appeared much.
    Actually when it tries trying, priority processing of sprite being simpler than CPS1
    It is the big primary factor.

    But, memory is not enough basically at all.
    If there is no XOR table for the encoding cancellation of ROM, being still to be good, it does, but.
    PSP has loaded the memory of 32MB, but 8MB in order to use with OS and the like of PSP, really
    Only 24MB memory can be used. Because as for 4MB it is used in the territory of the program,
    You can use substance 20MB as the data area for ROM of the game.
    ... If after 32MB, at least 24MB it is, to being easy.

    Effective speed considerably is last. Once, 60fps it has come out, but function of not yet mounting is processed
    When it becomes the way, perhaps it falls below 60fps.

    The game which it tries moving temporarily. As for moving to in addition to you think that it is.
    It does not mount the function below yet.
    The function which modifies the priority of sprite in every scan line.(Completion)
    Sound everything.
    If (CPS1 large doing with the mounting being completed, being it does not change), it can start other than describing, also play is possible.

  9. #29
    DCEmu Old Pro pkmaximum's Avatar
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    Even if their is no sound though why would he not want to release it... =S sounds pretty silly. I don't mind on how long it takes but there is no reason in the end why he can't release a binary at least for it.

  10. #30

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    I could care less if there is no sound, when I play CPS2 games I just hear my music lol

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