Page 4 of 7 FirstFirst 1234567 LastLast
Results 31 to 40 of 62

Thread: CPS2 Emulator in the Works ?

                  
   
  1. #31
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    303
    Rep Power
    71

    Default

    Now I remember Marvel Vs.Capcom!
    Man I missed playing with Venom.

  2. #32
    DCEmu Rookie Pumped'Up's Avatar
    Join Date
    Jan 2006
    Posts
    153
    Rep Power
    71

    Default

    There's no doubt that NJ's a perfectionist. And I'm so glad he is. His work is absolutely brilliant and flawless. Every time I startup CPS1, I can't believe my eyes, how amazing the emulator really is.

    I also really hope NJ releases CPS-2 even if it doesn't support sound.

    If NJ does open up for donations, or even charge for his CPS-2 emulator, I'll be first in line.

  3. #33
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    Yep, who gives a $#@!e about sound? ...it would be a very small price to pay to be able to still play some of these top games!

    Good luck NJ!!

  4. #34
    XBOX 360 User QueadlunnRau's Avatar
    Join Date
    Nov 2005
    Location
    Macross Island
    Age
    47
    Posts
    314
    Rep Power
    73

    Default

    Quote Originally Posted by XEvilBladesX
    WAIT! Whats this...

    http://neocdz.hp.infoseek.co.jp/psp/cps2.html

    Thats NJs site btw
    OMG ... I'm speechless ...

  5. #35
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    Quote Originally Posted by QueadlunnRau
    OMG ... I'm speechless ...
    Me too... those screen shots look damn fine!

  6. #36
    DCEmu Rookie
    Join Date
    Nov 2005
    Location
    Japan
    Posts
    113
    Rep Power
    72

    Default CPS2 update

    Okay, so NJ has added some new comments to his CPS2 development page. I'm too tired from making my own games all day long to translate this in full, but I'll send you the gist. See if the resident translator won't do the rest

    1. Implemented sound causing a bug that was not present in CPS1 emulation to appeared. BGM is okay, but voices tend to crackle. I've tried adjusting the volume etc, but to no avail. This doesn't look like it will be any easy bug to fix.

    2. Implemented a cache function similar to the NGEPSP, but the results run far below playable speed. The reason is all that super smooth animation. The sprite cache is unable to keep up with each redraw.

    3.ddtod is playable with sound at 22hz.

    4. Old fighting games are also no good. They might be playable with the auto frame skip turned off.

    5. Different games display different results. Like ddosm which slows down everytime a new monster is drawn, however, if I can adjust the cache for each game it should be playable.

    6. Shooting games such as progear and gigawing should also be playable with cache optomization.

    In conclusion:

    - Fighting games will not be emulated at a playable speed. Even if the PSP had more memory, it lacks the sheer processing power to emulate these types of games.

    - Puzzle, side scrolling action games, and shooters should all be relatively playable.

    - With cache all games should be playable with sound. These of course must be the decrypted versions.

    The screen is still kind of messed up

    That's it in a nutshell. It looks like he's really trying to make it work, which kicks my ass like a mofo!

  7. #37
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    12
    Rep Power
    0

    Default

    this is a long time comming. I seen this comming from the day he release the very first neogeo mvs emu.

    nj should take a page out of the GPX book and have the emu use the card to do al the cashing and running of the game. that should handle the memory problem

  8. #38
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    [QUOTE=oninotsume]

    3.ddtod is playable with sound at 22hz.
    QUOTE]


    ...that will do me nicely!

  9. #39
    DCEmu Regular psiko_scweek's Avatar
    Join Date
    Apr 2006
    Posts
    315
    Rep Power
    71

    Default

    i do believe that NJ is using the hardware to do all that he can do. The PSP is a great peice of hardware, but it does have its limitations. Im glad that NJ is trying to figure this out, and i have no doubt that he will get it running.

    too bad i suck at all the Arcade games...

  10. #40
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
    Join Date
    Nov 2005
    Location
    In the pub.
    Posts
    1,020
    Rep Power
    76

    Thumbs up

    Quote Originally Posted by TerryMathews
    Not likely. Especially for Neo-Geo games, the emulator code needs to be as small as possible considering the size of the allocatable memory (19MB).

    I mean the program could dump one part out and load another when you switch between the different emu types, but you do the same thing when you drop back to the home menu.
    Yeah and ??? he can do like he did with the neo geo mvs emu with the shrink tool so of course its possible.

Page 4 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •