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Thread: Sony Issue Cease and Desist Order For Devhook

                  
   
  1. #121
    DCEmu Rookie E.J.'s Avatar
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    1. DevHook is alive, the cease and desist order is against the file DevHook43Fix..etc which was bundled with the reboot.bin that is Sony's property.

    2. Booster hasn't been sued or anything like that, if so he would have told us about it.

    3. DevHook will never die as long as there is people that want it to continue, even if Booster stops developing it, somebody will take the project and go on.

    4. Reverse engineering is not ilegal in a lot of countries so, if Sony is using that as excuse to stop DevHook then somebody on one of these "free" countries can continue with devhook

    So, we should stop talking s**t and wait for Booster to say the last word.

    PD: in a previous Post somebody said that PSPSDK was illegal because it was derived from the official SDK, sorry Dude but PSPSDK is completely made of opensource so it can't be derived from Sony's SDK

  2. #122
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    to bad i guess the only people who would buy sonys ps1 modified games are 2.7 plus users. obviously is no one here and all homebrewers. so in the long run sony even loses more money. Not a smart move for sony to pick a fight they cant win. them losing money is an extra touch. besides i bet people r already starting on a homerew ps1 emulation. So to say what i mean is ha ha ha sony loses homebrew wins. better set up for the death of sony!!

  3. #123
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    wraggster : the UMD and ISO version of devhook are both NOT illegal.

    hosting devhook which contains the Sony copyrighted files (i.e the firmware dump that you are supposed to make yourself IS illegal).

    what happened on the devhook official page is that a user uploaded an unofficial version of devhook which contained these files (a reboot.bin). it was uploaded awhile back and no one noticed it until now. Partly it was the site admins fault for having a public uploading system (anyone could upload)

  4. #124
    DCEmu Coder splodger15's Avatar
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    if they were going to emulate 2.80 firmware for devhook where would they get the file reboot.bin file from

  5. #125

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    Quote Originally Posted by splodger15
    if they were going to emulate 2.80 firmware for devhook where would they get the file reboot.bin file from
    You get it from a firmware dump.

    Booster has never released a version of Devhook with any copyrighted Sony files it in.

    To get Devhook to work, you either had to

    A) download a premade pack (illegal, and not released by Bootster, just like the version that Sony is questioning)

    B) dump the firmware files yourself (legal, as long as its your copy and you don't distribute them).

  6. #126
    DCEmu Coder splodger15's Avatar
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    when i dumped 2.80 firmware just to have a look there was no reboot.bin

  7. #127

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    Quote Originally Posted by splodger15
    when i dumped 2.80 firmware just to have a look there was no reboot.bin
    reboot.bin is encrypted.

    You have to decrypt (which is different then dumping) the firmware to get reboot.bin (which is why 2.71 took as long as it did).

  8. #128
    DCEmu Coder splodger15's Avatar
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    Quote Originally Posted by linkboy321
    reboot.bin is encrypted.

    You have to decrypt (which is different then dumping) the firmware to get reboot.bin (which is why 2.71 took as long as it did).

    ok

  9. #129
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    Quote Originally Posted by publicprivates
    you guys are acting stupid. sony makes a great portable and you should respect them. You should be sayin stuff like fu** sony or anything because without them you wouldnt have the friggin portable.
    Just a wild guess, a stab in the dark. You've got 2.71 haven't you?

  10. #130
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    Quote Originally Posted by publicprivates
    no one had a problem like this when the gameboy came around. No one whined when the nes couldnt play homebrew.
    Sheesh, why are you so negative?

    When the GB and Nes came out the average computer had a 700meg hard drive.

    Now, you psp can emulate it!

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