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Thread: PCSX Revolution rev84 - a Playstation emulator for Wii & GameCube.

                  
   
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    Rev PCSX Revolution rev84 - a Playstation emulator for Wii & GameCube.

    News via http://www.wii-addict.fr/forum/PCSX-...84-t20018.html




    PCSX-Firnis Revolution is a Playstation emulator for Wii & GameCube.

    Rev 51 a 84
    - Added USB2 support.
    - Sound fix.
    - Cleanup.
    - Compile fix.
    - Prepaired for new Linux GUI. But I don't have time to finish it.
    - Added gpl licence.
    - R3000A related code is placed in the own folder.
    - Rewrite emulator in C++. WIP.
    - Mac, Windows and even Linux versions are broken for now...
    - Crash fix.
    - Some counters work.
    - New DMA interrupt. Based on MAME.
    - Fixed filebrowser bug.
    - Menu reworking. Just for fun.
    - Fixed most of filebrowser bugs.
    - Minor cleanup here and there.
    - Added programmers notepad project files.
    - fixed windows build.
    - Minor changes here and there.
    - Fixed filebrowser bugs. Not all.
    - Fixed some rec instructions.
    - Recompiler:
    - Removed saving regs 14-31 on every function call; Significant speedup.
    - Disable dynarec BNE and BEQ. Significant slowdown.
    - Fixed dynarec GTE timings.
    - Fixed "return to game" issue.
    - Counters: Proper rate of counter 0. GEKKO compile fix.
    - GTE: Fixed AVSZ3. AVSZ4. smf was right =)
    - Removed old interrupt code.
    - New counters. Based on MAME with some changes.
    - GTE: Wii really hates GTE timings... (Or I did something wrong?)
    - R3000A: ... and calling function from other file.
    - CDROM: Fix compile warning.
    - GTE: implemented GTE timings.
    - HW: Removed ICTRL stuff. I copy-pasted it from pcsx2, but psx doesn't have ICRTL...
    - Fixed x86-32 recompiler.
    - Call BranchTest only when needed. Minor speedup.
    - Global: Rid of the manual installation of the interrupt flag.
    - SaveStates: fixed for new event system. Not compatible with older sstates.
    - Fixed SPU interrupt flag. Documentation says that it's bit 7, but it's 9. It fixes sound loops in some games when we use psxRaiseExtInt instead of manual setting of flag.
    - Global: Better event loging.
    - Counters: Fixed Tekken3 speed issue.
    - Global: Again i'm back to event system =) But now it can be disabled (for testing).
    - GTE: Fixed SQR based on documentation.
    - CDROM: Applyed patches by pcsx-revival team. Also made some patches based on DrHell documentation.
    New EventSystem is working well (finaly!), besides problems with speed in Tekken3 (maybe others).
    - New format of PSX registers.
    - Some fixes of interpreter and recompiler.

  2. #2

    Default

    Why was the video removed? Do you know the user's name so I can ask to re-upload?

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