i ment any of them, not all of them, it would be extremly hard to make a game for all of those systems.
Then quite frankly I would NOT use Lua if you are trying to create a cross platform application. Especially with the DS in the mix. The DS does not have LuaPlayer, it uses a different Lua framework so the applications you develop for PSP (LuaPlayer) will NOT work with the DS unless major changes are made to the code.Originally Posted by fg-54
LuaPlayer for windows doesn't cut it, you be better off using GameMaker and the internal scripting language in the engine (which is not too dissimilar in usage as Lua).
just make a folder with the script.lua and anything else need to run the script, such as sprites or backgrounds and put it in the Applications folder in the Luaplayer .16 folder on ur pspOriginally Posted by Shadowblind
-- Lua program 1
-- Author: Shadowblind
-- Green Color Object
green = Color.new(0, 255, 0)
-- Store birth year in variable myBirthYear
myBirthYear = 1992
-- Store current year in currentYear
currentYear = 2006
-- create an empty variable
myAge = nil
-- Store some text in a variable
someText = "My age is roughly 14 "
-- Subtract myBirthYear from currentYear and store in myAge
myAge = currentYear - myBirthYear
-- Print our text variable and age to the screen
screenrint(10,100,someText .. myAge,green)
-- Buffer offscreen to onscreen
screen.flip()
-- Loop forever
while true do
screen.waitVblankStart()
end
will this work?
Miniviews:
Spoiler!
In which case:Originally Posted by fg-54
PC: Either stick with GameMaker and the internal scripting language in the engine (which is not too dissimilar in usage as Lua) or learn Pygame which will be FAR better for you in the long run.
PSP: Short route: LuaPlayer and Lua in which case, start reading evilmana.com tutorials.
Long Route: C/C++ with SDL and/or OpenGL
DS: Short route: Lua with their homebrew Lua Framework which as far as I can see is completely different to LuaPlayer barring the base Lua language.
Long route: C/C++ with SDL or without SDL.
ah perfect it worked
Miniviews:
Spoiler!
Great, now I would appreciate in knowing which path you have chosen.
wait....where is the engine? i can't find the engine on http://www.pygame.org/news.html
DownloadsOriginally Posted by fg-54
http://www.pygame.org/download.shtml
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