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Thread: New Super Famicast & NesterDC SE releases imminent

                  
   
  1. #21
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    Thanks Kamjin for the info.

    A note to those who flame etc etc

    Dont 8)

    I wont have these forums ruined by flaming, constructive comments are welcome but dont come here for a slanging match or you will be shown the door.

    Have a nice day

  2. #22
    DCEmu Coder
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    Default Re: New Super Famicast & NesterDC SE releases

    no problemo..

    If you want anything explained further just let me know..

  3. #23
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    Thanks, your work is great Btw

    Nice to see so much talent in the Dreamcast scene.

  4. #24
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    Did the very first versions of Zsnes use the c language instead of ASM, if so would it be possible to work from that point in time?

  5. #25
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    Default Re: New Super Famicast & NesterDC SE releases

    Nope even the very first version used complete ASM.
    During around version 1.0 however someone used a program to convert all of Zsnes to sloppy C and then compiled it. Much slower but if you could get in contact with the author you might be able to port it but i doubt it would be any faster than Snes9x.

  6. #26
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    Default Re: New Super Famicast & NesterDC SE releases

    Thank ya Wraggster ;D

    I've looked a Zsnes code a while back.. it's intuitively optimised, earlier
    versions were much more optimised, but he's had to remove some
    self modifing code in a few places, so it doesn't bomb out on anything
    better than a pentium..
    the asm version is a good reference.. but the SH4 command set makes
    the intel inst. set look like the dinosaur that it is..

    Clessy, you'd be surprised simple sloppy code might actually run faster
    then neat and tidy over "guruish" code.. compilers tend to have a bit
    of trouble when the code has multi fucntions on one line.. or C++ type
    code usually becomes bloated when compiled into assembly..
    By any chance you got a link to that C source?

  7. #27
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    Default Re: New Super Famicast & NesterDC SE releases

    I just have one simple question, why did scherzo tell us all this good stuff and not do it.
    I respect the guy for what he has done but why did he tell us from "I am not even close of
    quitting superfamicast" to " I can't do it anymore" a person who builds us up with hype
    and how hapy we are about the new snes development, unlike a certain team that likes to play
    "hide and go seek" won't mention any names, but why would a coder makes us happy and just let
    us down like that, I would never do that regardless, if I had the knowledge that he had I
    wouldn't quit, cuz i for one am not a quitter when I do something, I just lack knoledge but
    the ones who do have the knoledge quit easily when a task if over whelming, but if I had
    the knowledge I would put it towards the DC scene, that would be for sure :}. he should take his time and do it, because I have a felling no one is going to pick up the sword and go at it.

  8. #28
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    Default Re: New Super Famicast & NesterDC SE releases

    I'd place my bet's on optimism, and not realising
    how much time it's actually gonna take.

    I think his intentions were good at the start, but
    the project just overwhelemed him.
    and In most cases that's the main problem. People
    start out with all the energy.. burn all sort of time
    on the project.. then get frustrated, and give up..
    or loose interest..
    They have to just pace it.. or take a break..
    so what if it takes 8 months to do.. you're supposed
    to be doing it for your own enjoyment..

    And I agree, torch passing tends to die off I've tacked
    SFC on my todo list.. but if I get around to it It's gonna
    take a while.. my current project (a 2.5D engine) is really
    eating more time then it should.. and after that I've
    got 2 more ports I had started tinkering with.. after that
    I'm gonna see if I can rework chunks of the SFC engine..
    buit it's a long ways off..

  9. #29
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    Scherzo wont let it die, he just needs to learn more about SH4 ASM, give him time and he will surprise you

  10. #30
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    Default Re: New Super Famicast & NesterDC SE releases

    [quote author=Wraggster link=board=dcemu;num=1082494155;start=15#28 date=04/29/04 at 22:23:18]Scherzo wont let it die, he just needs to learn more about SH4 ASM, give him time and he will surprise you [/quote]
    i can see what you mean ,but it is really hard to be nice to someone that makes a horrendous
    amount of promises and not carry them out. I can understand that people are doing this for
    fun and not money but why hype up us lovers of the Dc scene and then let us down, I mean
    come on, and wraggster, I expected a suprise out of the Dsnes team and I still seen nothing on
    them, but I am not going to mention anymore of them because people jock them so I am not
    going to further comment on them. I respect coder in what they do but I can't respect quitters
    when it comes to letting all the people who supported scherzo in the first place, it is like
    when a father does not give his kid something on his Bday, UNEXCUSABLE! I do have a snes
    but I can't read japanese other wise I would get tons of imports, the only Import I really
    have Is Dracula X rondo of blood. that is it, but I have a translation sheet that tells me
    what they are saying in the cut scenes so it is all good. I don't see, I mean hell I hate my
    job lots and I barely get paid at all and it is overwhelming but I do it to please others
    same goes to the DC scene, people who code make the ones who cannot happy, why wouldn't they
    be, I mean I had faith in Ian micheal cuz he is not a quitter he does what he can in the emu
    scene, and look what he brought us, The Neo CD project and look how much speed it has and
    all it can do so far, it hasn't been out for more than 2 months!!!!! that is a repected coder
    I wish all coders were determinted like he is but everyone is different, I am happy with what
    I have in the dcscene but I would always like more, and who knows if I get the knowledge that
    the coders got maybe I can make something that will make everyones mouth drop.

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