im absolutley positive that this will work
if pad:down() and player.jumpstate=="jumping"
then your sprite
i tested it my self
man... that didnt work either
i tried this
--Kirby's Lua Adventure
--By crait
--Version 0.35
white = Color.new(255,255,255)
green = Color.new(0,255,0)
red = Color.new(255,0,0)
black = Color.new(0,0,0)
healthbar = {}
healthbar.y = 20
Player1 = Image.load("kirby.png")
Player2 = Image.load("kirby2.png")
Playerc = Image.load("crouch.png")
Playerp = Image.load("kirbyp.png")
Player = {}
Player.lives = 4
Player.health = 200
Player.image = Player1
Player.gravity = 200
Player.y = 200
Player.x = 30
Player.jumpspeed = 10
Player.jumpstate = "ground"
background=Image.load("bg.png")
while true do
screen:blit(0,0,background,false)
screen:blit(Player.x,Player.y,Player.image,true)
pad=Controls.read()
if pad:cross() and Player.jumpstate == "ground" and Player.image ~= Playerc then
Player.jumpstate = "jumping"
end
if pad:up()then
Player.image = Player1
end
if pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "falling" then
Player.image = Playerp
Player.jumpstate = "pound"
end
end
if pad:right() then
Player.image = Player1
Player.x = Player.x+4
end
if pad:left()then
Player.image = Player2
Player.x=Player.x-4
end
if pad:r() and Player.health > 0 then
Player.health = Player.health - 20
end
screen:fillRect(0,242,480,30,black)
screen:fillRect(29,259,202,22,white)
screen:fillRect(30,260,200,20,red)
screen:fillRect(30,260,Player.health, healthbar.y, green)
screen:print(30,250, "Health:",green)
screen:print(85, 250,Player.health,green)
screen:print(260,250,"Lives left:",green)
screen:print(260,260,Player.lives,green)
screen:print(430,252,"V 0.35",white)
screen:print(415,262,"By crait",white)
if Player.health <= -1 then
Player.health = Player.health + 1
end
if Player.health <= 0 then
Player.lives = Player.lives - 1
end
if Player.lives <= 0 then
screen:fillRect(100,100,200,50,black)
screen:print(110,110,"Game Over!",red)
screen:print(110,120,"Press (O) to return",red)
screen:print(110,130,"to the Main Menu",red)
if pad:circle() then
dofile("script.lua")
end
if pad:right()then
Player.image = Player1
Player.x=Player.x-4
end
if pad:left()then
Player.image=Player2
Player.x=Player.x+4
end
end
if Player.lives < 0 then
Player.lives = Player.lives + 1
end
if Player.jumpstate == "jumping" then
Player.jumpspeed = Player.jumpspeed - 0.5
Player.gravity = Player.gravity - Player.jumpspeed
end
if Player.gravity < 200 and Player.jumpstate == "falling" then
Player.gravity = Player.gravity + (Player.jumpspeed + 3)
end
if Player.gravity < 200 and Player.jumpstate == "pound" then
Player.gravity = Player.gravity + (Player.jumpspeed + 4)
end
if Player.gravity == 200 then
Player.jumpspeed = 10
Player.jumpstate = "ground"
end
if Player.gravity > 200 then Player.gravity = 200
end
Player.y = Player.gravity
screen.flip()
screen.waitVblankStart()
end
the game loads fine, its just doesnt want to work
im absolutley positive that this will work
if pad:down() and player.jumpstate=="jumping"
then your sprite
i tested it my self
It be nice to say WHAT didn't work in VERY detailed terms.
Edit: Nevermind. The problem is that your Player is NEVER in the falling state.
change
toif pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "falling" then
Player.image = Playerp
Player.jumpstate = "pound"
end
end
if pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "jumping" then
Player.image = Playerp
Player.jumpstate = "pound"
end
end
your right
ill try this one yaustar
but make some more mods to itt
man, your really good at this lua thing
yep this one worked! thanks everyone!
espescially you Yaustar
im glad it worked
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