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Thread: CAPCOM CPS1 Emulator for PSP beta 3

                  
   
  1. #11
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    hey guys im really new at this cuz i just got mine today but can some one give me a site that have the roms for the emulator cuz i dont no which emulator it is ... n does like vgb or snes roms work with this emulator??? thxs alot for u time n help

  2. #12
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by Rocksil
    I really need to download

    BADDDLLLYYYYY!!!!!!!!!!!!!
    You wont regret it its great.
    NJ you rule

  3. #13
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    Quote Originally Posted by shadow77
    what are you talking about, he released a test ver of the CPS2 emu, and it runs great :P

    Giga Wing 60fps ^_^
    Lol, I had read that he was giving up on the emu because it wasn´t acceptable
    Man, am I glad I read the whole thread on cps2, here at dcemu
    the emu is fantastic

    don´t know if I played gigawing but 60fps looks good. have to try that one tomorrow.

  4. #14
    Registered User Mr. Shizzy's Avatar
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    NJ you are THE MAN. I couldn't thank you enough.
    The arcade version of Punisher is 10X better than the home consoles!

  5. #15
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    Quote Originally Posted by khongname
    hey guys im really new at this cuz i just got mine today but can some one give me a site that have the roms for the emulator cuz i dont no which emulator it is ... n does like vgb or snes roms work with this emulator??? thxs alot for u time n help
    It's an arcade rom emulator. Use a recent version of MAME. And no one will give you a site because that's technicially illegal. but use your imagination.

  6. #16
    DCEmu Rookie Pumped'Up's Avatar
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    THANKS NJ!!!

    You are a real gifted developer.

    You are KING NJ.

  7. #17
    DCEmu Old Pro pkmaximum's Avatar
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    Trsut me NJ talks to lowly of hime self when he said this emulator isn't that great on speed, and sound scale, most games run at full speed with great sound =O so expect a lot from this emulator!

  8. #18
    DCEmu Pro b8a's Avatar
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    Doesn't make much of a difference! But here's a more readable version of the web page release note:
    Quote Originally Posted by NJ
    I've made a variety of changes, but it hasn't improved the speed even a bit. On the contrary, I think it's slowed down (ha ha). I'll release the official version next and then be done with it.
    And, what's changed in the readme file:
    Quote Originally Posted by readme_cps1.txt
    What's changed

    beta 3

    -Added an autofire function
    -Changed the pallette calculation mehtoud
    -Fixed the CPU allocation process
    -Slight fixes to the sprite drawing processing
    -Fixed the bug in QSOUND games and pang3 where the SRAM wasn't being saved on exit, but being read in
    -Made adjustments so that the sound level in QSOUND games should be more-or-less the same
    -Fixed megaman/rockmanj's dipswitches
    -Decreased the size of the executable file
    -Currently optimizing C68K (unfinished)

  9. #19
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    will this wrk for 2.7?

  10. #20
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    Does this wonderful emu support save states?

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