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Thread: Vmoo News

                  
   
  1. #11
    DCEmu Regular WHurricane16's Avatar
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    Default Re: Vmoo News

    [quote author=Wraggster link=board=dcemu;num=1085303389;start=0#5 date=05/23/04 at 21:42:20]ill say

    will send me your avatar and ill upload to dcemu uk[/quote]

    Oops, I fixed it. I'll have to change the url back later, though, but thanks for the offer

    Back on topic: any estimate on when the next version will be available, Speud?

  2. #12
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    Default Re: Vmoo News

    Back on topic: any estimate on when the next version will be available, Speud?
    yes, when its done, hopefully

    seriously, i prefere not to give any date for now, i dont want to disapoint anyone nor to be rushed because im close to the delay i fixed.

    i only gave an aproximate release date for the previous version when it was almost ready and i was doing the last tests.
    thats not the case with this version, it still misses quite a few things before a release.

    but this will worth the wait thats for sure

    hopefully its a matter of weeks, it also depends on tyro's reply to my mail.
    http://blueswirl.fr.st - DC tools and downloads

  3. #13
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    Default Re: Vmoo News

    i started to read the docs from john maushammer's site http://www.maushammer.com/vmu.html to try and fix the small bugs that appear when displaying sprites (they blink sometimes), and eventually fix the bug in powerstone without alessandro's help (the more i wait the more i think he won't reply before a while).

    i understand better how the emu's core work, and i understand what dirtysanchez was talking about with this kind of double buffering.

    if i understood correctly the VMU has 2 banks for storing top and bottom parts of the screen, the banks are located at the same place and the VMU switches from one to the other before displaying the whole screen.

    so those bugs might be due to the emu's "slowness" to execute some actions which would cause one bank not to be filled entirely before switching to the other one.

    though i changed the emu's clock and it didnt affect the bug in powerstone. so that might be something else.

    after looking at the screen and xram more carefully i noticed that the part of the screen that doesnt display anything starts at the 8th row from the bottom, and sometimes some sprites from the top part of the screen are displayed in the part below this "invisible" region.

    it looks like the bug is something in the loop that have to identify each sfr and do necessary actions, i dont know where it is exactly and what i can do about that once i know where it is.

    so i think i won't waste too much time trying to improve the emu for this release, since it could be very long.
    instead ill start working on the other things i had to implement and fix in VMU Tool, and release the new version with the unperfect but still playable emu.
    then hopefully ill be able to improve it in versions ill release after this one.
    http://blueswirl.fr.st - DC tools and downloads

  4. #14
    Won Hung Lo wraggster's Avatar
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    Default Re: Vmoo News

    Thanks for the update

  5. #15
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    Default Re: Vmoo News

    a few more screenshots

    EDIT: moved them to the next page.
    http://blueswirl.fr.st - DC tools and downloads

  6. #16

    Default Re: Vmoo News

    hehe cool
    hey speud, I have a big VMU picture with a good quallity for you. Please tell me if you want it.

  7. #17

  8. #18
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    Default Re: Vmoo News

    ah, that was the end of the page :-/
    i bet most people missed them so ill put them on this page instead



    note that you can now choose the resolution between 240x160 (2 first images) and 480x320 (last image).
    also a menu is being implemented to modify the emu's speed and gui (2nd image).

    hey speud, I have a big VMU picture with a good quallity for you. Please tell me if you want it.
    ok so in other words the one used in these screenies looks really bad and ill have to do everything again :P
    nevermind, can you upload it somewhere? thanks
    http://blueswirl.fr.st - DC tools and downloads

  9. #19

    Default Re: Vmoo News

    [quote author=speud link=board=dcemu;num=1085303389;start=15#17 date=05/29/04 at 15:11:12]ok so in other words the one used in these screenies looks really bad and ill have to do everything again :P
    nevermind, can you upload it somewhere? thanks [/quote]
    heh no you dont. Here is the image, ready to use
    http://www.geocities.com/wackoemu/vmoo.png (save as...)

  10. #20
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    Default Re: Vmoo News

    thats a lot better, thanks

    also do you think you would be able to make a black/white mask where the screen and the buttons are in black and the rest in white?

    something like this, but in better
    http://bswirl.kitsunet.org/vmutool/vmoo_mask.png
    http://blueswirl.fr.st - DC tools and downloads

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