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Thread: Capcom CPS2 PSP Test 4

                  
   
  1. #31
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by LAMPRO
    which folder gets the roms folder and the cache folder?

    is it one at a time or can i fill the folder with roms and cache files?
    the actuall roms go in the roms folder and the cache rom in the cache folder and you can put as many as your memory card lets you

  2. #32
    DCEmu Rookie Pumped'Up's Avatar
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    Thanks NJ, you're no doubt the greatest PSP coder of all time.

  3. #33
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    two questions - if someone can let me know

    1) Has anyone got the classic colors of fighters in super street fighter 2 turbo (i.e. ken's red costume) - you have to input a code but it doesn't work. Same thing with unlocking akuma

    see here for codes

    http://www.gamefaqs.com/coinop/arcade/code/583631.html

    2) has anyone get hyper SF2 turbo anniv edition to work or SSF2 team battle?

    thanks

  4. #34
    DCEmu Old Pro Baboon's Avatar
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    I go away for the weekend, get back, and then what do I find on this site? ...only that NJ has fookin cracked CPS2!

    I had a little play with this last night and I was very, very impressed! AVP and D&D TOD play brilliantly, so I’m very happy at the mo.

    I couldn’t get Super Streetfighter 2 to work, but I guess I’ll have to muck around with the various rom sets (and the parent versions) to do this??


    Thanks NJ, you are truly a legend in the PSP scene!

  5. #35
    DCEmu Rookie .:PSP1.0:.'s Avatar
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    Quote Originally Posted by NovaKane
    I'd say were pretty f'n lucky to have a CPS1&2 emu for PSP. Imagine if NJ stopped after CPS1...

    I don't mind the Vs. games having lag, that's understandable. There's too much going on at once since it's 2-on-2. At least we have all of the other kick ass fighting games to fall back on.

    NJ = best...coder...ever

    You took the words straight outta my mouth Well said brother! "Thumbs Up"
    We're ALL extremely LUCKY!
    Thanks once again NJ for all your hard work and dedication!

  6. #36
    LUA Coder D0N's Avatar
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    Excellent work NJ yet again! Keep it up!

  7. #37
    Banned Voltron's Avatar
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    Very interesting Q&A from NJ posted by oninotsume. Thanks for the post.

    And thanks again to NJ for being so brilliant.

  8. #38
    DCEmu Pro b8a's Avatar
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    Once again, I'm posting far too late for this to make much of a difference to anyone (!_!), but for anyone interested, and for posterity, here's a translation of the changes of NJ's CPS2 page:
    Quote Originally Posted by NJ
    CPS2PSP test ver.4 (Q Sound bug fix) Download
    *Since the launch time screen showed the version as test 3, I swapped out the files. (23:20)

    I went ahead and fixed a problem where the sound level in some games was too quiet.
    Cause: It's because when there's a change in the musical interval during a space shorter than 1 sample with a low sample rate (generated by vibrate, pitch bend, etc..) the change in the musical interval is skipped. It's so simple.
    The ammount of processing has increased reflecting the more accurate 11KHz and 22 KHz sound, so compared with test3, this version is slightly slower (well really just ever so slightly slower). Frankly, even with sound output at 44KHz, I doubt there'd be much of a difference. Additionally, I've made it so that the sample rate can be changed without restarting the program.

    ------------------------------------------------------------------------

    Miscelaneous
    Since it looks like theres a lot of people visiting this page, some things should be said. Once it's been said, it'll just sound like I'm complaining though (ha ha).
    I wonder if I couldn't get this translated and posted on overseas forums (ha ha)

    Q.Do you have any plans to make MAME?
    A.Absolutely none. Even if I were to make these as MAME, I wouldn't be able to create anything very different from what I've made to date. I'm only able to reach faster speeds by optomizing each system seperately.

    Q.Do you have any plans to make emulators for any consumer machines?
    Also, do you have any plans to make any emulators for 3D games?
    A.I'm only interested in 2D games from 1980 to the first half of the 1990's. Since there's already various consumer machine emulators, I think thats probably good enough. Additionally, I'm only interested in NEOGEO CD.

    Q.Can we get you to merge all of your emulators to date into one single package?
    A.Conversely, please think about why they've been seperated. By merging them, each would loose that much available memory. Under the best conditions, memory is lacking for all of them (even CPS1 is pretty close to the edge), and since features would be lost, the emulators won't be merged togeather.

    Q.Won't you implement AdHoc communication?
    A.I will not be implementing it. Since I only have one PSP I can't test it. I have absolutely no interest in AdHoc communication and since my interest is in getting old games to work via emulation, I have no interest in playing them. Accordingly, as a rule of thumb, once they operate to a certain degree of satisfaction ( =when I've lost interest), I'm done with them. For me, the fun part is in thinking about things like "wouldn't this run this much faster if I changed this portion?"

    While I'm at it, I'm just about satisfied with CPS2. I am still wondering if a few of the games that are just barely under 60fps couldn't reach a full 60fps however. I didn't even think they would run from the beginning, and I tentatively reached my goal at the point that D&D and AVSP started to run at 60fps. On the contrary, I really don't understand the thinking of people who want to run MVC, etc... at full screen on the PSP.
    Oninotsume already did a good job of summarizing the Q&A section, but since NJ requested that it be translated, I went ahead and covered it once more. I doubt many people will pick up the differences, but there were a few points that his summary glossed over which I just couldn't leave alone (!_!)

    Nice to know that NJ is a fellow 2D afficianado! Thanks to his hard work, I believe we can now play the true cream of the crop of the 2D era. As much as I always wanted it, I never dreamed of a day when that would be possible on a hand held console. Makes me want to cry with joy!!!

  9. #39
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    i have not tried this CPS2 emu yet, and unfortunetly wont get the chance till tomorow.

    Out of all the CPS2 games, which ones are running well for everyone (without stuttering too much in-game when playing)?

    I know most games seem to work, but what ones are the most playable? AVP seems to play well, but what version of streetfighter plays the best??

    If anyone can help id be very grateful.

    Good work NJ!

  10. #40
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by Voltron
    Very interesting Q&A from NJ posted by oninotsume. Thanks for the post.

    And thanks again to NJ for being so brilliant.
    /\ /\ Likewise! How many times have things once thought impossible been achieved on the PSP??

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