Page 6 of 10 FirstFirst ... 2345678910 LastLast
Results 51 to 60 of 95

Thread: Capcom CPS2 PSP Test 4

                  
   
  1. #51
    DCEmu Newbie hodey's Avatar
    Join Date
    May 2006
    Posts
    42
    Rep Power
    0

    Default

    should be the light punch button.

  2. #52

    Default

    can anyone suggest any good shumps?

  3. #53
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    90
    Rep Power
    0

    Default

    Quote Originally Posted by hodey
    should be the light punch button.
    it's not -in the arcade u had to do a code but it doesn't work

  4. #54
    DCEmu Regular
    Join Date
    Jan 2006
    Location
    OREGONNNN
    Posts
    325
    Rep Power
    73

    Default

    what in the world!!!

    i was gone for a few days and i come back to this surprise!
    thank you so much NJ

  5. #55
    DCEmu Pro b8a's Avatar
    Join Date
    Nov 2005
    Posts
    516
    Rep Power
    74

    Default

    Quote Originally Posted by geise69
    B8a, thank you so much for translating this.
    Thanks!

    I've read a bunch of posts about people having problems with Super Street Fighter II. Well, it looks there is a bug involved and that NJ knows about it, however, the bad news is that since he's redoing the cache system, he won't be releasing an immediate fix. He had this to say on his site:
    Quote Originally Posted by NJ
    Bug Report
    I'm posting this since there is a bug with ssf2 clone sets in test 3 and later (probably since I swapped out the file with test 4?)

    Please make a seperate cache file for each of the games below (for example, make ssf2xj_cache.zip for ssf2xj). Due to a bug in the program, portions that were originally read from ssf2t_cache.zip are regularly being read from ssf2_cache.zip. (there's insufficient data and so games can't be displayed properly)
    ssf2t Super Street Fighter II Turbo (World 940223)
    ssf2ta Super Street Fighter II Turbo (Asia 940223)
    ssf2tu Super Street Fighter II Turbo (US 940323)
    ssf2tur1 Super Street Fighter II Turbo (US 940223)
    ssf2xj Super Street Fighter II X: Grand Master Challenge (Japan 940223)

    Additionally, there haven't been problems with the games below with cache file constructed from ssf2.
    (However, these three games are NOT WORKING and can't be launched)
    ssf2tb Super Street Fighter II: The Tournament Battle (World 931119)
    ssf2tbr1 Super Street Fighter II: The Tournament Battle (World 930911)
    ssf2tbj Super Street Fighter II: The Tournament Battle (Japan 930911)

    I wanted to swap out the file, I'm currently changing the cache system (there won't be any compatibility with existing files starting from the next version) and can't update it.

  6. #56

    Default

    Thanks for the translation b8a. Good to know that NJ is still beavering away.

  7. #57
    DCEmu Newbie
    Join Date
    Jul 2005
    Location
    London
    Posts
    96
    Rep Power
    0

    Default rom sets

    Can anyone tell me which rom set they used for 1944, ultimate ecology and D&D TOD.

    i can't get these working and really wanna.

  8. #58
    DCEmu Rookie Plowking's Avatar
    Join Date
    Jan 2006
    Posts
    121
    Rep Power
    71

    Default

    Version 2.00 users will need to use the actual GTA eloader expoit to make this work - I did at least.

    There's more memory for the PSP through the GTA version, the emu will crash through the normal TIFF loader when its loading the cache file.

    All games work it would seem (other then some of the street fighter series). Most are perfect 60 fps. AvP, 1944 series, Armoured warriors, D&D games etc.

    The only laggy games are or course the Marvel V Capcom and the X men V street fighter.

    Street Fighter Alpha 2 I found, is the best working version, though i didn't try alpha 3 (file size looked too big to work fully)

  9. #59
    DCEmu Legend Video_freak's Avatar
    Join Date
    Dec 2005
    Location
    Bay Area, California
    Posts
    2,892
    Rep Power
    107

    Default

    thanks for the release NJ nice update.

  10. #60
    DCEmu Rookie drock82's Avatar
    Join Date
    Apr 2006
    Posts
    179
    Rep Power
    70

    Default

    Street fighter Alpha 3 (US 980904) - sfa3.zip 22.9mb

    these settings will have alpha 3 running perfect:

    frameskip-8
    60 fps limit-off
    auto frameskip-off
    screen size dont matter
    psp accelaration-333
    raster effects-off

    for in game mode settings just press L and R and start to boost the turbo settings in configuartion menu

    also can someone submit a list i am still testing some roms,these are the games capcom made:

    1941: Counter Attack
    1942
    1943: The Battle of Midway
    1943 Kai: Midway Kaisen
    1944: The Loop Master
    19XX: The War Against Destiny
    Adventure Quiz 2: Hatena? no Daibouken
    Adventure Quiz: Capcom World
    Alien vs. Predator
    Armored Warriors
    Avengers
    Battle Circuit
    Battle Arena Toshinden 2
    Bionic Commando
    Black Tiger
    Block Block
    Bowling Alley
    Cadillacs and Dinosaurs
    Capcom Baseball - Suketto Gaijin Oo-Abare
    Capcom Fighting Evolution
    Capcom Golf
    Capcom Sports Club
    Capcom vs. SNK 2
    Capcom vs. SNK: Millennium Fight 2000
    Capcom World 2
    Capcom World
    Captain Commando
    Carrier Air Wing
    Choko
    Commando
    Cyberbots
    Darkstalkers
    Dimahoo
    Dokaben
    Dokaben 2
    Dungeons & Dragons: Tower of Doom
    Dungeons & Dragons: Shadow over Mystara
    Dynasty Wars
    Eco Fighters
    Exed Exes (released in the US as Savage Bees)
    F-1 Dream
    Final Fight
    Final Fight Revenge
    Forgotten Worlds
    Ghosts 'n Goblins
    Ghouls 'n Ghosts
    Giga Wing
    Giga Wing 2
    Gun.Smoke
    JoJo's Bizarre Adventure
    JoJo's Bizarre Adventure: Heritage for the Future
    King of Dragons
    Knights of the Round
    Last Duel
    Led Storm
    Legendary Wings
    Mad Gear
    Magic Sword
    Magical Tetris Challenge Featuring Mickey
    Marvel Super Heroes
    Marvel Super Heroes vs. Street Fighter
    Marvel vs. Capcom: Clash of Super Heroes
    Marvel vs. Capcom 2: New Age of Heroes
    Mega Man 2: The Power Fighters
    Mega Man: The Power Battle
    Mega Twins
    Mercs
    Muscle Bomber Duo
    Nemo
    NightWarriors
    Pirate Ship HigeMaru
    Plasma Sword
    Pocket Fighter
    PowerStone
    PowerStone 2
    Progear
    Project Justice (Moreo! Justice Gakuen)
    Puzz Loop 2
    Quiz & Dragons
    Quiz Nanairo Dreams
    Quiz San Goku Shi
    Quiz Tonosama no Yabou
    Quiz Tonosama no Yabou 2
    Red Earth
    Rival Schools: United By Fate
    Saturday Night Slam Masters
    Section Z
    Slipstream
    Side Arms Hyper Dyne
    SonSon
    Spawn: In the Demon's Hand
    Star Gladiator - Episode 1: Final Crusade
    Street Fighter
    Street Fighter Alpha
    Street Fighter Alpha 2
    Street Fighter Alpha 3
    Street Fighter EX
    Street Fighter EX Plus
    Street Fighter EX 2
    Street Fighter EX 2 Plus
    Street Fighter II
    Street Fighter II Champion Edition
    Street Fighter II Turbo: Hyper Fighting
    Street Fighter III: 3rd Strike
    Street Fighter III: New Generation
    Street Fighter III: Second Impact
    Street Fighter Zero 2 Alpha
    Street Fighter Zero 3 Upper
    Street Fighter: The Movie
    Strider
    Strider 2
    Super Muscle Bomber
    Super Puzzle Fighter II Turbo
    Super Street Fighter II
    Super Street Fighter II Turbo
    Tech Romancer
    The King of Dragons
    The Punisher
    Three Wonders
    Tiger Road
    U.N. Squadron
    Vampire Hunter 2
    Vampire Savior
    Vampire Savior 2
    Varth
    Vulgus
    War of the Grail
    Warriors of Fate
    Willow
    X-Men vs. Street Fighter
    X-Men: Children of the Atom

Page 6 of 10 FirstFirst ... 2345678910 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •