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Thread: UPDATED! - Further Daedalus R7 WIP Update from Strmnnrmn

                  
   
  1. #11
    DCEmu Regular psiko_scweek's Avatar
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    lol im not trying to be a pessimest, but im not setting my hopes high (like 30fps, considering most N64 games AFAIK run at max 30fps) or anything, so I wont get disappointed. The only game i care about though is Zelda...that is of course unless there is wireless mulitplayer...SuperSmashBros baby!

  2. #12
    DCEmu Regular skater9269's Avatar
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    the n64 native frame rate is 50-60 fps so 30 fps would be half speed if i am correct.

  3. #13
    DCEmu Regular skater9269's Avatar
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    btw i cannot wait for r7 strmnnrmn you rule keep it up

  4. #14
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    I can't understand coding for crap, but I can tell that it sounds good.

  5. #15
    DCEmu Rookie brainpan's Avatar
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    I'd be amazed to see Mario 64 run @ 10fps with the R7 release.

    No offense StormnNormn. Afterall, it took Micheangelo 4 years to paint the Sistine Chapel.

  6. #16
    DCEmu Regular idapimp's Avatar
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    ummmmmm. mario64 already practicall runs @ 10 fps, plus i also think that the native frame rate varies, because i got mario 64 up to 22 frames per second on R5 and it was really fast.

  7. #17
    DCEmu Legend ACID's Avatar
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    Great work cant wait for the release.

  8. #18
    Wii User shiftybill's Avatar
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    yea i had it around 22fps in the room before world 1

    and i cant wait for next weekend, R7 baby!

    Strmnnrnm is LORD!

  9. #19
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    Can't wait for this release. I've noticed that StrmnNrmn isn't that good at meeting his deadlines, so I'm not expecting him to release it for a couple of weeks at least. That way I won't be disappointed if he doesn't release it next week.

  10. #20

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    but still it would be worth it and that just shows to me that he keeps finding little extra stuff to work on kinda like the finishing touches before he releases it. now come on ZELDA hoping zelda gets a bigger boost in speed and obviously more stable ohh please.

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