What about the entire Xbox scene then? Nearly all the homebrew is compiled using the Xbox SDK, which you can't get (legally) unless you are a developer.Originally Posted by shadowprophet
The thing is this, Emulators are created with the idea that public domain roms can be played in them. Homebrew. The idea here is homebrew, And since these emulators are created legally with perfectly legal intent. There is no cause for alarm in emulators..Originally Posted by compoman386
They are created to simulate a consoles working environment so homebrew can be made in an environment similar to that of (said console) Its a legal hobby. with legal intentions. Nothing more,
Dcemu however doesn't link to commercial roms and never will for that matter, We simply don't support software piracy. An example of this would be the standing rule we have about members asking for roms, if they don't enjoy the roms we serve, then its there job and there own business to find and play what they wish in them. all we do is create legal emulators, and homebrew and apps. nothing more
This is how and why it is safe and legal for us to server emulators, We don't serve commercial roms and we certainly don't support the idea of downloading and playing, them. people that do this, do it at there own digression, period
And to Mystic8277. Simply put what I am saying is software piracy and using copyrighted code hurts the homebrew scene. and it very well does.
What about the entire Xbox scene then? Nearly all the homebrew is compiled using the Xbox SDK, which you can't get (legally) unless you are a developer.Originally Posted by shadowprophet
I can assure you completely. I believe your mistaken about that.. A Dev kit would be like the special (expensive kit that company's use to make software for the X-box) Believe me you misunderstand the concept of exploited in this case, The X-box was exploited Via hardmod (modchip) or softmod (Software exploit).. Meaning that you no longer need the x-box skd to write code for it as the exploit made it open source, Again I assure you that we keep our scene perfectly legalOriginally Posted by Mystic8277
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No, the Xbox SDK is software you install on your computer along with MS Visual Studio .NET.. I know because I compile Xbox Media Center from source. The only alternative to Microsoft's kit is OpenXDK and that's still in early stages.Originally Posted by shadowprophet
Are you sure you dont mean the X-box tool chain?Originally Posted by Mystic8277
In any case. Are you absolutly cartain, its the offical microsoft X-box tool chain being used in these developments?
I'm not sure if it's also called Xbox tool chain but if you go on http://www.xbox-scene.com/ you'll notice most posts say "Download: n/a (built with XDK)" at the bottom. There is only a couple programs that I know of that are built with the OpenXDK.Originally Posted by shadowprophet
Totally understandable. The thing I think people should consider is that if Sony is going to take this on and expect to be PAID, they better do it right with much benefits and convenience.Originally Posted by NoQuarter
1.) Compatibilty should be excellent. Games should work perfect and perform great.
2.) File size will likely be very small. Sony may make the games eBoot files. The games will not be in ISO form. Sony knows that memory stick sizes are small so however the games are for the PSP, I bet Sony will find a way to make sizes EXTREMELY small.
3.) Compatibility with PS3. If you can download and store PSOne games to the PS3 and stream them to the PSP, that would be another plus.
4.) Convenience. Playing with ISO's can be a hassle. You need to rip the game, rebuild, patch, compress, etc. etc. I'd gladly pay $5.00 or $10.00 for some great PSOne games and avoid the hassle.
With all that said, I may regret these words. I am all for the homebrew PSOne EMU and hope that it becomes a reality and becomes really great.
Another thing is that I plan to keep my PSP at 1.50 firmware and if DevHook cannot emulate the "official" PSOne EMU, I may have no choice but to use a homebrew PSOne EMU.
Unfortunately the only reason why the Xbox has so many great emulators is that the vast majority of them are written using the stolen Xbox sdk code. Thats why you'll never find any links to them on most sites. That is also why if homebrew or emulators were ever to come on 360 they probably wouldn't be as good as the original Xbox.
Getting back to the psp. I still find it amazing that I have had my psp since practically day one of it being launched in Japan. To this day I only have two commercial games, Ridge Racer and Locoroco. No other commercial games have got me the slightest bit interested. Releasing versions of Tekken, Fifa and the constant stream of yearly updates is not what I bought my psp for. I bought my psp to play original, high quality games and unfortunately the software companies are not supplying me with the games I want. I've recently gone and bought a DS because of this. If the software companies were to release some original games instead of the constant trash that has been coming out I would not have a problem in updating. If it wasn't for the excellent homebrew scene my psp would of gotton shelved or sold ages ago.
To be honest, I don't know if this is something that has been brought up to the administration or not. Before I look further into this. I want you to compile me a short list, you don't have to get them all, just a few piece of homebrew two or three will be fine. Or programs that you believe have been compiled with this illegal tool chain, Just post them here, And I will bring this before the administration. for review, Its all i can do at the moment. Like i said before sometimes, things slip through the cracks,Originally Posted by Mystic8277
But your right this does deserve looking into..
I wasn't talking about http://xbox-emulation.dcemu.co.uk/ Sorry ifOriginally Posted by shadowprophet
I confused you, I was just talking about the xbox homebrew scene in general how the programs are compiled with the MS XDK. I guess I got a little off topic.
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