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Thread: Good Spanish Dreamcast Forum

                  
   
  1. #21
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    Default Re: Good Spanish Dreamcast Forum

    Yeah! Of course, you won't miss it in the next release!!! (1.1-english)

    It's time to use that AICA hardware...

    Propeller

  2. #22

    Default Re: Good Spanish Dreamcast Forum

    omg, out of the box package with arm kit soon, propeller, u'll be responsible for my come back with dcdev, once the english pack is out, i'll frame ur picture and put it on my bed desk





  3. #23
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    Default Re: Good Spanish Dreamcast Forum

    Nice job Propeller. Just one question - why is it 60MB?

    The precompiled Cygwin toolchains I put up were 7.4MB (SH-4), 4.3MB (ARM7), and 2.9MB (KOS 1.2.0). That's a total of around 15MB, and I'm pretty sure I could make that smaller still.

    I deleted a lot of the stuff which wasn't needed, like Newlib (KOS doesn't need it at all - it just uses the newlib header files to enable C++ support), the SH-1 through SH-3 libraries, the big-endien versions of the libraries, then I stripped the debugging info from all of the EXE and DLL files, deleted the info and man pages, and probably a few other bits and pieces. KOS can similarly be trimmed down, by deleting all the temporary build files, all of the source code, getting rid of the examples (which would need to be modified for use with an IDE anyway), and generally deleting anything that's not needed.

  4. #24
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    Default Re: Good Spanish Dreamcast Forum

    Well, add the devcpp environment, some nice utils, more libraries, examples, the windows installer and some more stuff I don't remember (this kit is old enough...) and you get 60MB. And add the fact that the installation archive is not compressed... and that's it.

    Sure that next release will be smaller, and I'm planning to support also GP32

    Propeller

  5. #25

    Default Re: Good Spanish Dreamcast Forum

    a little remark, it''d be nice to not upload the elf directly when using the option compiled
    but well when we do "compile & execute'

  6. #26
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    Default Re: Good Spanish Dreamcast Forum

    By the way, another point: This environment also includes the compiler and libraries for producing windows applications! Dunno why, but I forgot to mention it before.

    Do you want me to remove that "extra" feature out of the release?

    Propeller

  7. #27
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    Default Re: Good Spanish Dreamcast Forum

    [quote author=Propeller link=board=dcemu;num=1081937687;start=15#25 date=04/21/04 at 22:42:23]By the way, another point: This environment also includes the compiler and libraries for producing windows applications! Dunno why, but I forgot to mention it before.[/quote]

    Ah... That'd be part of the reason then. You've got two full compilers, two sets of libraries, two sets of header files... Unless there's a decent reason to remove it, you may as well leave it in.

    I wouldn't have thought that just the libraries, tools and IDE could take up that much space by themselves. The Windows development stuff from MinGW is around 35MB uncompressed, and I think DevC++ comes with most of that anyway.

    Thinking about it... Is there some way to split the thing into a couple of pieces? That way, the Windows development stuff and the ARM development stuff could be separate downloads, so people with slower connections don't need to download stuff they don't need.

  8. #28
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    Default Re: Good Spanish Dreamcast Forum

    Yeah, there's a way :-) I can think of it as 'upgrades' or something... That's nice.

    There's just a problem, and is that there are some windows utilities coming from the windows compiler toolkit (as make) that are the same to ARM and SH4 compilers... and for the ease of the process I didn't remove it.

    Next (english) version of the DCFreeDev will be an intelligent one, guys... A big 'Thank You' for all of your comments, my friends! I highly appreciate them!

    Propeller

  9. #29
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    Default Re: Good Spanish Dreamcast Forum

    We really appreciate your great work too.

  10. #30
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    Default Re: Good Spanish Dreamcast Forum

    Doesn't DevC++ come with a version of make anyway, or doesn't it work properly for this kind of thing?

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