Intresting.. I might try it.. but wait.. Why are you saying.. "Must See" and "you will see" is that because you can only "see" the screen and not "play" the game ?![]()
Using this method Marvel Vs Capcom will go from 23MEGS for the ROM file to 8MEGS!!!
In your ROM folder delete the files numbered 13-20 after you have made the cache file. These are the files you need for cache but nothing else. If you load any rom you can see it load all the files before 13-20 then it loads the cache. You don't need these files it doesn't even attempt to load them. They are the GFX files that are cached anyway, which load out of the cache folder. All other game see a huge saving in space. Try it out and you will see.![]()
Intresting.. I might try it.. but wait.. Why are you saying.. "Must See" and "you will see" is that because you can only "see" the screen and not "play" the game ?![]()
hmmm...........
So does this method work? ...does it affect the game at all (less stuttering)?
Intresting i will look into this and report back if it works.
The reason i think this theory won't work: The reason behind this is because of the cps2 console "Real life one" always check the roms before loading them and if one file is missing from the rom or is even 1 Kb off the actual size of the full rom, it wont load. And since this emu emulates cps2 it takes on those characteristics. The only way to fix that would be for nj to completely rewrite the cps2 code and take out those rom checks. But its not worth the few Mb you save by completely rewriting the cps2 code. But there are backdoors or ways around that problem if you will. As for ways to save space i think when nj makes the emu more effecent. There will be things you can do here and there to save a little of that precous space in the future. Unless someone finds another way. Hopefully someone proves me wroung and figures a out a way, because i would love to save some space off of these roms.
This works what it does is the cache is used to devide the effort of the rom sprites for example so it didides them so all you really have to do is delet from the actuall rom the files that the cache names inside also works for cps1 and neogeo
Well i'm glade it works. But how exactly did you get it to work i took the files not used out of marvel vs capcom. And it did not work. So if you can explain a little more on how you got it to work? BTW all the information i stated was just that of what i learned today, cps2 is one of the only consoles i'm not too fimilar with.Originally Posted by Acidburn05
Hey Jman,Originally Posted by JmanUmmKay
Just to let you know you can find out more info here:
http://en.wikipedia.org/wiki/CPS-2
The CPS2 was an arcade board not a console therefore thats probably why you havent heard of it. It forms part of the MAME emulator.
Regards.
Originally Posted by Acidburn05
Does this method make much of a difference though when in-game?
...and is it still reading from the memory card every time you do a special move for the first time (making it a bit choppy and slugish)??
Or is this purely for saving space???
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