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Thread: Tahcoa Racing

                  
   
  1. #1
    PSP Modder Produkt's Avatar
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    Default Tahcoa Racing

    Since the current game is driving me mad... (literaly) I've taken a break from it to work on a little more personal favorite outside the FPS genre... I've got next to nothing in coding experience... the most recent game that I wrote by myself... was 6-7 years ago.. so!

    nothing that has to be picked up! but I've been working on this



    Its designed off of my favorite game from when I was younger called Rock and Roll Racing (or Rock Racin as my father called it)

    Basic premis fo the game is to make it out on top at the end of 4 laps... and to do so! you have 3 powerups controled by the square triangle and circle.. these are different depending on your vehicle but the basic lineup is

    projectile (rocket/lazer blast), mine (Explosive/Drag field: slows victim down), and Booster (only one kind) In "R'nR" you only had so many powerups per lap so every lap all your powerups would be refilled...

    your vehicle can blow up... or thrown off the track... which effectivly... is blown up... but! you respawn at the track after demolished (at the last place you were alive/ on the track but! If you have low armor you can cruize around the track and try to find armor packs to repair your vehicle. but for added distraction, there are also mines placed around the track

    Wile you may think... OOOHHH Wipeout rippoff... Go play Rock'n Roll Racing on your snes emulator now :P its quite fun! Using that gameplay and my own design...

    As for it coming out! I'm going to play around with the KohKae or LTE engine (KohKae preferably if its avalible...) after this coding comp. if I have free time or I cant focus there will be some models and RTD's posted tomarrow
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  2. #2
    PS Beta Tester & Mod DPyro's Avatar
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    Sweet, cant wait till then

  3. #3

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    Sounds like a nice project, I've played Rock and Roll Racing on the Mega Drive (Genesis) and enjoyed it a lot, so this should be pretty interesting.
    Are you planning on doing it with the camera from behind (like wipeout) or from an isometric point of view?

  4. #4
    PSP Modder Produkt's Avatar
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    I dont know, if anything I'd wanna do a 3/4ths topdbown/rear (kind of like mario karts) I think its time fore a little evolution.
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    Are you planning on using 3D models and worlds, 2D models in a 3D world, or what?

  6. #6
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    Everything 3d (except the UI)

    Tracks and stuff would be a model formathopefully a custom or modified/compiled model format. the BSP tree isnt good for racing games, because it ends up getting rather kunky
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  7. #7
    PSP Modder Produkt's Avatar
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    as promised... the model!



    currently 540 tris expected outcome! 640-650
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  8. #8
    Senior Staff Artist PSPdemon's Avatar
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    WOW!

    Nice Produkt!

    like the ship alot

    wish you the best bud......

    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  9. #9
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    well last night I put the other half on and reduced some tris... model ended up at 531 I believe and I'm not so happy with it... BUT! its not ugly I'm just not entirely fond of it...

    I'm going to put the fins on after I get home from work and then I'm gonna start on the next one and texture them all about the same time to keep the style consistant.
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  10. #10

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    The important thing is how it will look from behind, and what you can reduce with the textures, for example, the frontside of the engine uses quite a few polygons, when it could be reduced, and use a carefully designed texture to give the look of depth without the polygons.

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