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Thread: PSPOne ps1 emulator on psp!

                  
   
  1. #21
    PSP User blaz3d's Avatar
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    Quote Originally Posted by Tinnus
    What good is it to run demos? Everyone just wants Final Fantasy 7 :P
    U knows it!

    like the rest of the ps1 emus, hope for the best but expect the worst

    peace

  2. #22
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    hey guys, it seems that you do not have a look on some french sites :

    http://www.psp-generation.com/module...rder=0&thold=0

    here a few WIP of a new psone emulator made by mysterious people (maybe yoshiro and dark_alex but not sure) the first official release will be on the first september for the first anniversary of the psp

    he will give us some videos about the project and the estimations is about 25 fps for pal and 30fps for ntsc with sound emulated

    another point : they are working on the project for about 10 days!!! french scene is great guys

    adit:sry this has just been post ^^

  3. #23
    DCEmu Old Pro pkmaximum's Avatar
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    Hmmm Septemeber first is not a long wait at all.... Well I guess it won't kill us to wait till then to find out if its fake or not ^_^, its to bad though I'm one of those "I love N64!" I wasn't a huge fan of the PSX, but still PSX had many amazing games. So I'm definently looking foward to this release, and it has sound so maybe disabling that will give us near full speed too =O

    P.S. Still not giving my hopes up though....

  4. #24
    DCEmu Newbie Sk8.4.Life's Avatar
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    Default Not a movie; the real thing.

    I would just like to note that this probably isn't a movie, simply because we would have seen the memory stick light flicker every few seconds. And I just confirmed for myself, that while running emulators, the psp doesn't ping the memory stick like it does during movie viewing. That is definitely the real deal, just nowhere near full speed >.<

  5. #25
    DCEmu Regular StealthCP's Avatar
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    How do you figure? Did you see the memory stick light? I sure didn't.

    There are good reasons why this could easily be real, but if I had made that emu, I would have released a beta EBOOT release by now, just to prove it.. and also a list of coders that are actually working on it - that's why I can't honestly believe it at the minute. It's better to give us a taster and keep us in suspense rather than throw it down our throats in one go.. :s

  6. #26
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    I think its better to keep as stealthy as possible, dont announce who you are, dont even release WIP updates, just happily keep to yourselves, take your time and work worry free.

    There are too many overly excited kids that think they are owed something that tend to bug the crap out of developers which usually ends in the project being dropped and the developers leaving the scene completely. The emulation graveyard is full of these types of projects most of which died due to lack of self control on the part of the "fans".

  7. #27
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    Quote Originally Posted by StealthCP
    How do you figure? Did you see the memory stick light? I sure didn't.

    There are good reasons why this could easily be real, but if I had made that emu, I would have released a beta EBOOT release by now, just to prove it.. and also a list of coders that are actually working on it - that's why I can't honestly believe it at the minute. It's better to give us a taster and keep us in suspense rather than throw it down our throats in one go.. :s
    ...and wait for Sony to bit their heads off? I don't think so...

  8. #28
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    the memory stick might flicker with a ps1 emu since its streaming the data. unlike the n64 i think the ps1 reads data str8 of the disk

  9. #29
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    How would you play a ff8 its like 600 mbs for each disk which is like 2400mbs which is 2.4gb if you got a 4 gb memory stick that would take up half your space so how would we play these games with all of them taking up so much space?

  10. #30

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    Quote Originally Posted by Tooplex
    How would you play a ff8 its like 600 mbs for each disk which is like 2400mbs which is 2.4gb if you got a 4 gb memory stick that would take up half your space so how would we play these games with all of them taking up so much space?
    Compress with CSO or DAX maybe?

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