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Thread: CAPCOM CPS2 Emulator for PSP Test 5 Incoming

                  
   
  1. #21
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    I don't think hyper works. I'm talking about HYPER STREET FIGHTER 2 : AE.

    anyone confirm this? if so how big is the rom

  2. #22
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    If someones going to translate some comments on here I like to say,

    --------------------------

    Thanks so much for both CPS1 and CPS2. They are both by far the most used program on my psp to date. You've done a fine job! SteveV2.

    --------------------------

    Can't wait to get me mits on test 5

  3. #23
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    Ya, thanks for the great translation Djandy. It´s great to Know NJ realizes that he has many supporters. His emus are great, no doubt about that. He doesn´t stop until it´s as good as it can be. I´m a little sad about no ad-hoc, but hey, no demands, just wishes. It´s just great that I can play so many negeo and capcom games. Thanks for everything NJ.

    Ps, hey Djandy. The guys over at Qj also apreciate your translation, Loool.

  4. #24
    DCEmu Old Pro pkmaximum's Avatar
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    Can't wait for the relese of CPS-2 TEST 5 but I can't say that I'm not dissapointed in the fact taht he is never going to add ad hoc support, as games like Marvel vs. Capcom was the whole point of being able to play other people. And most arcade games you would battle it out against other people. So when you can't play othe rpeople it just seems as if you are burning quarters to play against the CPU.

  5. #25

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    pkmaximun your avatar is hot.

  6. #26
    DCEmu Newbie djandy's Avatar
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    Default Some more.....

    Seems like NJ has added a little more commentary to his site. Here's what he has to say:-

    "Additional #1: In dimahoo, all work on the ending and the shadows for the “Ninja tornado robot” has been finished.
    Please let me know if there’re any other unusual things in any other games. It’d be a great help.

    Ah, looks like I have to implement a "save state" now..... But I still can't get the debug done..... I feel like I've just come through some kind of "great magical battle", but the remaining work is going to take some time and probably won't get finished this week.

    Okay, I've put in a save state function (It only took about five minutes to do in the end) and now the work on dimahoo is all done. Next on to gigawing..... It would be a good idea to get used to playing vertical shooters with the rotate function off. It's visually better and takes a little pressure of the PSP when processing data. By the way, if you go to the service menu and flip the screen, it's possible to flip it the other way too, with the top of the screen on the left-hand side. Like this:- If you didn't know about this, give it a try."

  7. #27
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    Agreed pkmaximum Ad-Hoc would be Perfect! (He said he doesn't have anyone to test it with,nor does he want to waste time with it) I mean it's not really fun to fight against the computer EVERY time! (Final Fight,Marvel Vs.Capcom etc) Or is it fun to have a 2 player switch (Which can be useful or useless depends on you)

    OT:He really needs to add sound on some Neo-Geo games.

    OTT: If possible he needs to make a classic game emulator,Namco if you will.

  8. #28
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    I agree with you Zombo, it would be nice to play multiplayer then just eh CPU all the time

    The main thing i would say is that speed of the game would be the first step to impanting the multi player functions

  9. #29
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    I know he is not going to do Ad-Hoc but maibe some one else could try to do the ad on to the emu if they have the src.

  10. #30

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    been reading up on this emulator and never really knew what this is so basically is a capcom arcade type of emulator right? so playing marvel vs capcom is do able on this ohh man if its true then im on this like a crackhead on crack.

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