Interesting but Progear is better anyways
NJ goes on to say:
"About Gigawing.....Instead of trying to make masked sprites, I decided to use the background data for it since there aren't any transparencies. Sorry if this upsets anyone.
I don't like this game very much and don't really want to spend an unnecessary amount of time on it. I'm going to focus on Progear instead."
As before I'm not really too sure on what this "masking" all means, so I hope these literal translations make sense. I saw a link on another site to a translated version of NJ's site, but the English was very confused and didn't make much sense at all!!
Interesting but Progear is better anyways
Thank you for the translations djandy!
Ya, a technical literal translation is much better than those google translations. Those are actually kind of funny but usually worthless.
Thanks
Well, I'm glad to hear the translations are appreciated.....I've also had a good laugh at some of the Google translations!! In a way, I'm glad translations can't be done perfectly by computers yet, otherwise I'd be out of a job!!!!! Anyway, I'm trying to find a contact address for NJ so that I can relay some of our feelings/concerns about his emulators.
djandy - can we have an update - his website is updated
thanks bro
also can you ask him if Hyper SF2 Anniversary edition will be supported? he wanted to know some feedback for games
Sorry for the delay, I've just got up!! Anyway, his website appears to have changed, but the information is pretty much the same. Here you go:-
"Everything’s got a little messy, so let me clear it up for you.
Test5 alterations (I’m still working on a number of things, so the release is still a little way off)
The cache files have been changed to confirm with CPS2.. They are no longer compatible with those from previous revisions of this emulator and so must be remade.
Some games that only used to load data now run properly. See the list below (inc. clone sets)
ecofghtr
avsp
sfa
19xx
megaman2
qndream
spf2t
csclub
mpangj
pzloop2j
I’m currently in the process of making adjustments to the sprite masking process. I’ve tried a number of things, but I found that using the same methods as MAME or FBA was way too power-consuming for the PSP and lead to a significant drop in speed, making certain games unplayable. When making the cache files, all the sprite data must be recorded and when the sprites are drawn, a different process is performed. The mechanism almost always causes a decrease in performance.
And so, I’m currently in the process of extracting and checking all the individual sprite data piece by piece. It’s going to take some time to complete.
The games I’ve been focused on are as follows:-
The csclub logo screen that appears right after loading
Some of the ssft2 character continue screens.
The “Ninja tornado shadow” and ending in dimahoo.
The “betting”(??) text and various background effects in gigawing. (All this means is bringing the effects forward and out of the background. It’s not such a problem, I wonder why I’m bothering really…..)
The second form of the 3-screen boss in progear.
Please let me know if anyone notices any other strange problems in the games.
I have a feeling that the “shield” in ddsom was a little bit strange come to think of it…..
It has become imperative to do some debugging and so I plan to implement a save state function."
Also, I really want to contact him directly, but I still can't find an E-mail address.....
djandy Thank you sooooooooo much for taking the time to translate for us ...
BTW your eyes scare me ... O.o
No worries about the translations.....I spend most of my time in front of the computer doing translations for customers that it's actually a breath of fresh air to do some that I actually have an interest in!!
Sorry about eyes though QueadlunnRau, they're actually 1-yen coins I stuck there when I was drunk a few years ago.....
No no no worries ... I like being scared ~_^;Originally Posted by djandy
Mang we really have to thank NJ for the work he is doing, after reading those translations, he really does not have too much interest in working on CPS1 and CPS2 for himself, also with no donations links on his page ... Mang this guy is really coding/porting this for us ... his fans.
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