welll coool web for info
What kind of a person NJ is ? A perfectionist ? CPS2PSP most probably one of the greatest emulator for PSP and it's really-really playable and he's worried too much about a strange shield I don't even take notice of ??
Man, add with that SAVE STATE function.. That's more than we can ask for !
welll coool web for info
I can't wait!Also, I don't know if it'll be the same for everyone here, but I had a eur version of marvel vs. capcom and just added a "u" after the name and it worked. It's original name was "mvsc.zip" and it didn't work, but then I named it "mvscu.zip" and it worked. So, try that. The cache has to be "mvscu_cache.zip" also.
It works as a parent rom
Looks like NJ is readying something for us all soon.....This is what he has to say.
"I've pretty much decided on everything for the file cache system, so my next release will be a Alpha.
Alterations (Test5)
There have been loads of changes.
Because so much has changed, it's likely that some new problems might turn up as well. If you do experience any difficulties, please use test3 or 4 instead.
1) The new file cache system is no longer compatible with previous versions, so you'll have to re-cache all the roms. Due to the changes, the games below will load and won't have to access any files on the memory stick after that.
ecofghtr / avsp / sfa / 19xx / megaman2 /qndream / spf2t / csclub / mpangj / pzloop2j
2) After completing the debugging, I managed to implement a save state function. This will probably go through some more fine-tuning until I reach the final version, so don't expect the saves to always be compatible with subsequent versions.
3) I've corrected the freezing that occurred when the PSP is put into sleep mode.
4) I've made it so ssf2t and the clone set will act as parent files and access the cached data.
5) The sound has now been configured to use 22050HZ as the default setting.
6) The sprite handling and drawing system has been updated.
7) The scrolling during shooting games should now be a lot more stable and smooth. However, due to the large amount of data required for fighting games, there may be a slight drop in speed when the memory card is accessed (I believe this represents very near to the limit of what will be capable with these kinds of games. It's just not possible to make them perefct)....."
Anyway, NJ goes on to say some more, but I'm in the middle of a REAL translation job and will have to do the rest later!! Enjoy.
8)
Thanks v much for the translation.... I cant wait for the Alpha release!![]()
Great ! Thanks for the translation djandy. And thanks to Festizzio.. Man, I've tried downloading 2 different MVSCs but both were not ok.. Strangely your method worked. I don't care how.. Haw Haw..
Now, on with another problem I found.. It seemed to me.. I got my butt kicked almost everytime in SFA3.. Is there.. a way.. To.. Uh.. adjust the difficulty level ?
I can always blame the mini-button stick but let's be fair.. haw haw..
Hey, no problem. about sfa3, me too, i just deleted it off my ms, it's not worth my time lol. Also, test 5 is out now, check it out: http://neocdz.hp.infoseek.co.jp/psp/cps2.htmlOriginally Posted by donne
Originally Posted by Festizzio
Ideal!
Bugger... im at work for another 5 hours so I cant actualy downlaod it yet.![]()
Cool, unfortunately I´m off to work also, will only be able to try it tonight.
Keep ém coming NJ!!!
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