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Thread: CAPCOM CPS2 Emulator for PSP Test 5 Incoming

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp CAPCOM CPS2 Emulator for PSP Test 5 Incoming

    It seems that we are not far away from a new version of the CPS2 emulator for the PSP by NJ, he has posted some info on his page (in japanese so dont bother to look )

    More info when the release happens

  2. #2
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    lol! He must be a codeaholic! Can't wait to see the result! NJ is THE man!!!!

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    DCEmu Newbie danimslug's Avatar
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    Default Estoy ansioso

    Es el mejor emulador de PSP.

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    PSP User lefthooklori's Avatar
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    Awesome. Can't wait!!!

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    Default Japanese

    Well i can read Japanese..."can you realy read Japanese fucht017"...no...not realy...but great news NJ.

  6. #6
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    can someone who can read chinese please translate

    this emu is the BEST!

  7. #7
    DCEmu Legend Video_freak's Avatar
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    yes, a translation would be nice. thnks for the update and i hope this will be another great release from NJ

  8. #8
    Banned Voltron's Avatar
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    Many great things come from Japan and the Japanese.

    NJ
    is an example of that. Thank you for your continued and very great efforts.

    I can't wait for this.

  9. #9
    DCEmu Newbie djandy's Avatar
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    Default English translation

    Just noticed that you're all after a translation of what NJ said about his latest version, so here it is. I'm not to familiar with all the technical jargon, so hope it makes sense.....

    "There have been various changes made for the Test 5 (of this emulator)
    Firstly, the cache files (system) that had to be written before the games were run is undergoing an overhaul.
    Also, even though it wasn’t required to make a cache file for “spf2t”, from now it will be necessary.
    By changing the cache file system, certain games will be able to be run by loading them directly.
    The ones that should do this are in the list below (including clone sets):-
     ecofghtr
     avsp
     sfa
     19xx
     megaman2
     qndream
     spf2t
     csclub
     mpangj
     pzloop2j
    I’m just about finished with this alteration.

    Next is a revision of the sprite masking process as used in certain games, however, this'll take some time (to complete). If all the necessary sprite masking processing is attempted on the PSP, the speed of the games will drop drastically. Therefore, it will have to be shared with regular sprite drawing.
    So, I’m currently checking all the sprite data and masking data (of each game) piece by piece.
    And because all this information is recorded in the cache file, finishing this task is not going to be easy.
    At this point in time, the only game other than progear that’s been fixed is the csclub screen below.
    The ssf2t (ssf2xj) continue screen has been revised too. Also, another noticeable thing is the gigawing demo. Are there any other games that don't work correctly that I should take a look at? If anyone notices anything strange in a game, it'd be a great help if you let me know."

    Enjoy.

  10. #10
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by djandy
    Just noticed that you're all after a translation of what NJ said about his latest version, so here it is. I'm not to familiar with all the technical jargon, so hope it makes sense.....

    "There have been various changes made for the Test 5 (of this emulator)
    Firstly, the cache files (system) that had to be written before the games were run is undergoing an overhaul.
    Also, even though it wasn’t required to make a cache file for “spf2t”, from now it will be necessary.
    By changing the cache file system, certain games will be able to be run by loading them directly.
    The ones that should do this are in the list below (including clone sets):-
     ecofghtr
     avsp
     sfa
     19xx
     megaman2
     qndream
     spf2t
     csclub
     mpangj
     pzloop2j
    I’m just about finished with this alteration.
    Enjoy.

    Thats great news if these games are going to be sorted. Megaman 2, csclub, spf2t and mpanj stutter a wee bit when loading from my memory card, so this development sounds very promising.

    Roll on the download of test 5!

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