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Thread: ThrottleX 0.3 (Multiplayer coming soon hopefully)

                  
   
  1. #1

    Default ThrottleX 0.3 (Multiplayer coming soon hopefully)

    Ok, I was going to release this to Atlantis once I've got multiplayer working, but I need some more levels designed for the download option, so i'm releasing the first version now.

    Improvements over the first version are:
    Round wheels
    Level Editor
    Save/View Replays (press Square at Mission Complete screen to save)
    15 new levels
    Downloadable levels
    De-activated auto-reset (use Tri if you've failed)

    A few notes about the alpha:
    There's still some debug info flying around, just ignore it.
    It may well crash or freeze for no apparent reason, I think it's an overflow issue, but if you can reproduce it, that would be useful.
    The beginnings of multiplayer can be accessed by Start+LTrig at the main menu, you can view servers, add servers but not actually play anyone else yet.
    I might have missed something crucial in this build, so there might be regular updates, check back here often.

    A few notes about the editor:
    I'd recommend not rotating the blocks in more than one axis, as I think my GU->ODE matrix conversion is slightly flawed and may produce odd results.
    Down the bottom left is an image depicting which 'mode' you are in, a camera dictates camera movement, straight arrows dictate translation, curved arrows dictate rotation, two straight arrows dictate scaling and three objects dictate object selection.
    Camera: Up/Down is zoom in/out
    Left/Right is rotate left/right about current object
    Tri/Cross is up/down
    Movement:
    Up/Down/Left/Right is X/Z translation
    Tri/Cross is Y translation
    Rotation:
    Controls different depending on where you view from, similar to Movement.
    Scaling:
    Same as Movement.
    Selection:
    Left/Right scrolls through objects
    When on movement, you can tap select to duplicate the current object. Note that you do not need to tap select again to 'set' it in place, or you will end up with two objects in the same place.

    Start brings up the menu, where you can change between blocks, spawn, goal/gate and power ups. Clicking Add Object will add a new object near the origin, Delete Object will remove the currently selected object. Test Level runs that level, and can be exited via start then triangle.

    Level Options:
    Level Name: The title that comes up whenever the level is reset
    Creator: Who you are
    Game Type: Click X to toggle goal or gate mode
    Save Level as .trx: saves level to SavedLevels folder
    Filename: the filename to save
    Load Level: Lists levels in SavedLevels to load
    Clear Level: Deletes all data on current level

    Power Ups:
    Gravity: Changes gravitational pull. Default is -64 in the Y field
    Boost: Gives the car an impulse in that direction
    Jet Pac: Gives the player some fuel for the jet pac

    Jet Pac Controls:
    This will require some skill to get used to. When you have some fuel, hold L/RTrigger to boost you up in the air. Left/Right turns you in the air and Up/Down controls the nose of the car, a lower nose means you travel forward faster (same principle as a helicopter). Note that these controls are only available when powering the jet pac.

    Screenshot:


    Download Link: www.anonymoustipster.com/AThrottleX031.zip
    Password: howimineforfish

    Enjoy, and I look forward to seeing your levels and getting your feedback.

  2. #2
    PSP Modder Produkt's Avatar
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    Alright AT! Awsome I loved the last release I'll see about some tricky level designs
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  3. #3
    Master Malk1th Malksta's Avatar
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    Sweet !
    secret message!
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  4. #4

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    I'll be messing round with this one for sure. :P

    I'll see if im any good at teh level designing area.

  5. #5
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    Had a go at it.

    An awsome improvement over the previous but I have a few issues with it.

    1) for the love of god let us use analog to stear & make it analog :P Would make things better

    2) Camera needs help. on like the 4-5th level, its so difficult since you cant see the platforms after the jump.

  6. #6

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    Yeh, right grind is hard, cuz i cant see anything. :P

    Also needs sound effects. :P ( Music gets tedious. )

    Overall its pretty cool, and will be cool online.

    ( I want analogue too. :P )

  7. #7

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    I've updated the download link in the first post to include the version with an improved camera (somewhat) and analog steering. I think Produkt and PSM already have this version.

    Multiplayer isn't looking too great right now. UDP is giving me a hard time v_v

  8. #8

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    Anyone made any levels yet?

  9. #9
    Master Malk1th Malksta's Avatar
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    I'm gonna go try create a level soon.
    Also, an option to set the size of the level in the editor would be nice
    secret message!
    I used to have a signature here.

  10. #10

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    Golly Gosh, teh maps are complex...

    Heh, too much tilting and the sort.

    Ill give it a try anyway...

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