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Thread: Neo N64 Menu v1.5

                  
   
  1. #1
    DCEmu Coder
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    N64 Neo N64 Menu v1.5

    I think folks will like this update - featured changes include auto load/save for all save ram types, with both flash and SD games saving to the SD card, if present. If you don't have an SD card, or are using a flash-only cart, the saves go to the GBA cart SRAM. Please read the readme for details. For the most part, it's totally automatic, or very simple to deal with. The other obvious change is the addition of a splash screen, and backdrops for the browser and loader. Many thanks to sanni for his help with the images.

    A minor change compared to previous versions - if a rom isn't recognized, the save type now defaults to external cart. This was done to keep games that don't use save ram from using space in the GBA cart SRAM on flash-only carts.

    Neo Myth Menu Google code page
    NeoFlash forum thread

    EDIT: Made a quick update to v1.6.

    Fixed a quirk with the game flash menu interpretation so that "odd" banks are dealt with properly. This should take care of those roms that seem to not run from the cart. You could recognize them by the bank number - if you're looking at the bank number and see them go like bank 0, bank 1, bank 2, bank 192, that oddball 192 is not really a bank number, it's the Mbit offset to the rom. There was a similar issue with the rom size that I took care of quite a while back.

    You can now also provide your own backdrop images for the splash, browser, and loader (any or all). Just make a "/.menu/n64/images/ directory and put the custom images there. They should be non-progressive jpeg images of 320 pixels wide by 240 lines tall named as follows: "splash.jpg", "browser.jpg", and "loading.jpg". If the files exist on the SD card, the menu will use them in place of the ones in the menu resources.

    You can also now delete slots in the slot selector (when running a game with save ram from a flash-only cart). Just press Z to delete the currently high-lighted slot.
    Last edited by JLF65; August 12th, 2010 at 02:58. Reason: update to v1.6

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