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Thread: Daedalus R7 Released (Nintendo 64 emulator for the PSP)

                  
   
  1. #191
    DCEmu Legend Video_freak's Avatar
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    Way good enough for me. And if Daedalus somehow get's close to full speed, that will make my PSP homebrew dreams come true

  2. #192
    DCEmu Old Pro BL4Z3D247's Avatar
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    Quote Originally Posted by Festizzio
    Yayuhz! Also you know what I was thinking earlier, how Zx-81 (awesome coder) keeps saying that full speed gba on psp is not possible, and yet here we are with StrmnNrmn who says he plans to get N64 to full speed with sound. it probably has something to do with the gba's hardware specs; i respect Zx-81 a lot, and I use PSPVBA all the time, but it seems like the attitudes in the homebrew scene aren't consistent...i don't think i actually have a point, but it was just something i was wondering.
    yeh it has to do with the specs, N64's specs are more similar to the PSP's specs than GBA is, it's like trying to shove clothes in a suitcase, N64's "clothes" fit in the suitcase(the PSP), but there are twice the amount of "clothes" for GBA, so it's harder to pack ...i know that i probably could have explained it better but i'm not a coder

  3. #193
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    Quote Originally Posted by Video_freak
    Way good enough for me. And if Daedalus somehow get's close to full speed, that will make my PSP homebrew dreams come true
    I know what you mean Also:

    Quote Originally Posted by StrmnNrmn
    I want to get to the point where the most popular dozen or so roms are running at full speed with sound and no compatibility problems. I'd also like to see much higher compatibility across all roms in general (including
    graphical issues and save game support) There's a lot of work to do before I get to that point, but Daedalus will get closer to that goal with every incremental release.
    That made my day

  4. #194

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    Quote Originally Posted by Festizzio
    I know what you mean Also:



    That made my day
    Multiply that by 2

  5. #195
    XBOX 360 User QueadlunnRau's Avatar
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    Quote Originally Posted by Xiro
    i can't believe you made it that far. I booted up and to be honest i didnt even make it through the opening cutscene.

    i also notice the .6 fps average in those screens, which must be god awful because i had 3 in the cutscene and i couldnt even stand that.
    Yo I don't mind the speed, I know he will keep working on it and it will get faster ... even if he has games only working at 25fps, dat's something to CHEER about!!! I mean seriously we are lucky to have talented people working hard on these ports.

    Plus if you are glass half full kinda guy, think of the low fps as a cheat, as you can fight faster and react better to action games!

  6. #196
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    How can you tell if your rom is the PAL version or the NTSC version?

  7. #197
    PSP User devilmob's Avatar
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    use GoodN64, it renames the roms so you can know the region, if it is a overdump, a baddump, etc.

  8. #198

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    whats the big deal with pal or ntsc to me it doesnt make a difference just cause one is made to run in 50 fps and the other 60 fps doesnt necessarily mean it will be noticeably better especially at this stage of the emulator. correct me if im wrong guys if only the person can provide proof.

  9. #199
    XBOX 360 User Kramer's Avatar
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    Default Zelda OOT saves

    Hey everyone here are some saves for zelda that were posted by sroon a while back. They will let you skip the intro and you will be able to play with the dynarec on.

    To use them just put them in the savegames folder inside Daedalus plus you will have to rename your rom to Zelda64.rom

    -!-
    /\

  10. #200
    DCEmu Legend ACID's Avatar
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    Nice will have to try them.

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