Hey there,
Just got into the homebrew scene a few weeks ago when i got my *ick* 2.6 ta-082 ceramic white...but one of the most IMPRESSIVE games i've seen has been KETM! so beautifully smooth and challenging....and the ability to mod so easily has had me waiting for more mods since i got it...but i only see the galaga mod, which is pretty much just graphics D:
so basically when there is an issue like this, i take it upon myself to figure out how everything works and make something myself =)
i had a few questions for you on how the game operates though, if you could spare some time =)
1) when making a weapon sprite, such as plasma.png, if, say, i make a straight beam on the far left of the sprite, and have the whole right half of it black...does the black part act as though it doesnt exist in-game? i wanna verify...seems to be this way, tho i might be wrong.
2) animated sprites, like killray....can they be expanded vertically and/or horizontally? and do they function the same way as question 1?
3) in level 3...
"# column 2: command (T=text, E=enemy)"
u also use B and 6...what are they used as?
if you could help me with those i am gonna use my spare time to play around with modding it....esp since i really dont wanna start doing C again and this seems to be more of a time daunter than a coding project.
LOVE the game, and would love to test any betas you have, like i said im running on 2.6
cheers!
-kando
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