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Thread: CPS2 Emulator Test Version 5 Released

                  
   
  1. #191
    PSP User razorak's Avatar
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    ya...his stuff seems to be perfect but yet he finds fault with them...lol. Without him the HB scene would be very different i believe

  2. #192
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by razorak
    ya...his stuff seems to be perfect but yet he finds fault with them...lol. Without him the HB scene would be very different i believe

    Agreed!

    This guy sets the benchmark for other coders to follow

  3. #193
    DCEmu Pro b8a's Avatar
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    Yep, he's updated his page. He now says that he's aiming to have the release sometime around this weekend. Additional news:
    Quote Originally Posted by NJ
    I performed an operation check with eLoader 0.98.
    I used a firmware 2.6/TA-082 PSP with the CPS2PSP that I'm building.
    Hmmm, it doesn't run. I think maybe the TA-082 is what's wrong.
    It displays the menu, and goes all the way to where you select the game, but freezes when trying to load the cache file. It looks like, memory that should have been allocated has not, in actuality, been allocated.
    Of the 19MB that I was able to allocate, there was no problem up till around 11MB, so I think that applications that are smaller than that should have no problems.
    Everything I've made has gone bad (laugh)

    On the other hand, the GTA Loader version works properly. It seems as though the allocatable memory has increased by about 1MB. Hmm, I wonder if something can't be done about this.

    I made some attempts to get it to work.
    Please add the below text to ms0:/PSP/eloader/loader098.cfg
    It's only for smaller games (as a rule of thumb, those with a zip file size under about 10MB), but I think they should run. It looks like the allocatable memory is exceedingly small.
    You should also make the same change to NGEPSP and CPS1PSP as well.
    Well, for the time being it looks like the applications I've built run better with the GTA loader, and not the TIFF loader. But, even better still is to downdate to FW1.5.

    An example of how to modify loader098.cfg
    [CPS2PSP_3ccd12a6]
    #************************************************* ************************#
    #* CAPCOM CPS2 Emulator for PSP test 5 *#
    #*-----------------------------------------------------------------------*#
    #* LOADER: 0.98 *#
    #* TIFF: 2.0 - YES : Only the small size games can be played. *#
    #* GTA: 2.0 - YES *#
    #* GTA: 2.01 - YES *#
    #* GTA: 2.5 - YES *#
    #* GTA: 2.6 - YES *#
    #************************************************* ************************#
    ebootname=CPS2PSP test 5
    limitedMemoryManager=Y

  4. #194
    DCEmu Old Pro Baboon's Avatar
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    Yipeee! That gives me something to look forward to this whis weekend then!

    Once NJ has finished tinkering with CPS1&2 and his Neo Geo emus I wonder what he will work on next?

  5. #195
    PSP User razorak's Avatar
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    I made some attempts to get it to work.
    Please add the below text to ms0:/PSP/eloader/loader098.cfg
    It's only for smaller games (as a rule of thumb, those with a zip file size under about 10MB), but I think they should run. It looks like the allocatable memory is exceedingly small.
    You should also make the same change to NGEPSP and CPS1PSP as well.
    Well, for the time being it looks like the applications I've built run better with the GTA loader, and not the TIFF loader. But, even better still is to downdate to FW1.5.

    An example of how to modify loader098.cfg
    [CPS2PSP_3ccd12a6]
    #************************************************* ************************#
    #* CAPCOM CPS2 Emulator for PSP test 5 *#
    #*-----------------------------------------------------------------------*#
    #* LOADER: 0.98 *#
    #* TIFF: 2.0 - YES : Only the small size games can be played. *#
    #* GTA: 2.0 - YES *#
    #* GTA: 2.01 - YES *#
    #* GTA: 2.5 - YES *#
    #* GTA: 2.6 - YES *#
    #************************************************* ************************#
    ebootname=CPS2PSP test 5
    limitedMemoryManager=Y
    dear me i dun think i know how to do that...lol
    edit:hmmm...then again it dioesn't seem that hard...trying to do it now

  6. #196
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    GRRRRR!! This is makin me mad! every rom that i dl says its US but when i try to use it i find out its EURO!! anybody else have this problem???

  7. #197
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    I just downloaded it, converted my Marvel vs Street Fighter on it, and put my MVSF ROM in it, it loads up all the way until it says "loading sprite cache..." then it freezes, is there any solution to this?

    PSP 2.0, using eloader .96

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