I quickly tried it with Super Metroid.
I took the first 8 digits from the old .dat and put them in the new one from the link you posted (most were the same).
I have an EZ Flash IV, and the first time, I put it on, I used the file name 'Super Metroid (JU) [!].smc.gba - same black screen.
The second time, I kept the file name to 8 characters+3 for extension - SUPERM~2.GBA - At first I got the same black screen, but I went into the menu (L+R+START+SELECT) and turned ON HDMA - I don't know what that is, but it worked, the game ran fine (no sound).
The next time I tried it (with HDMA already on) - again a black screen. Went into the menu, reset the game, rom worked perfectly, still no sound as before.
So it seems that going into the menu (and resetting the game?) helped it somehow?
Just open your snezzi.dat file and replace any Super Metroid entries with the following:
D63ED5F8|Super Metroid (U)|346=42DB,16529=421B,2D1=423B,1606E=423B
AD2CBF9C|Super Metroid (E)|346=42DB,16529=421B,2D1=423B,1606E=423B
The speedhacks for each game are tied down to the individual file specified by the 8-character CRC at the beginning. So don't replace the CRC of Bomberman with the CRC of Super Metroid, for instance. All you need to do is download the latest snesadvance.dat file, rename it to snezzi.dat, then open the original snezzi.dat file that came with the download and add those hacks to the newly-renamed snezzi.dat file, replacing the old ones. Replace the entire line, not just the CRC.
I've found that sometimes going into the menu and resetting from there does help, though I mostly only experience that with SnezziDS. If you can run the game with HDMA off, do so, as HDMA takes up a considerable amount of CPU power to emulate.
No sound is normal, as Snezziboy doesn't have sound support. The GBA isn't powerful enough.
Last edited by DanTheManMS; June 20th, 2008 at 02:54.
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