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Thread: Daedalus R8 WIP News (Nintendo 64 emulator for the PSP)

                  
   
  1. #21
    DCEmu Legend ACID's Avatar
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    I agree with that Kramer

  2. #22
    DCEmu Pro AtariFreek's Avatar
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    OMFG! NICE! WOOHOO, AMAZING, GREAT Job! I Can't Wait For The Next Build! Infact, After, When R9 Is Released, If You Get ANOTHER Soeed Improvement Then BAM, We'll Be Playin' Ocarina Of Time At 15FPS.

  3. #23
    DCEmu Pro .:}<3\/!}\{:.'s Avatar
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    great news, well awesome how one little change changes alot, it's the teaching how one little raindrop will eventurually go through a rock.
    so dont stop, never give!!!!!!!

  4. #24
    DCEmu Newbie djakku's Avatar
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    to read or to peek, that was the question!
    Awesome new, keep it up StrmnNrmn !

  5. #25
    DCEmu Legend ACID's Avatar
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    StrmnNrmn if you pull this off you will be imortalise in the seen.

  6. #26
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    KKKKKKKKKKKANT WAIT
    im startin to get annoid with how slow mario is but it will be amazin!

  7. #27
    DCEmu Regular mcvader's Avatar
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    Wow, I hope there's more bugs like this to be found we'll be at full speed in no time.

    He said nothing of Goldeneye tho, Damn I can't wait till that works, all the other top 5 N64 titles do.

  8. #28
    PSP User steven1980cad's Avatar
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    This is great news, sometimes the little things (missing or incorrect) make the big difference.

    Looking forward to playing mario at good speed.

    Good work, StrmnNrmn

  9. #29

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    good news and yes just a little small guy can pack a punch lol good to hear something about zelda and yes i agree with you man until you get more speed or as you said free up more cycles then you should implement sound but if you do should be on the ME engine cant say that enough lol.

  10. #30
    DCEmu Newbie alleyal202's Avatar
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    Can anyone tell me have they got goldeneye working yet on any release and if so could u tell me which on works?

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