Page 4 of 7 FirstFirst 1234567 LastLast
Results 31 to 40 of 62

Thread: Daedalus R8 WIP News (Nintendo 64 emulator for the PSP)

                  
   
  1. #31
    DCEmu Regular
    Join Date
    May 2006
    Age
    33
    Posts
    422
    Rep Power
    71

    Default

    StrmnNrmn amazes me he hust keeps making it faster and faster.

  2. #32
    DCEmu Regular
    Join Date
    Jan 2006
    Location
    OREGONNNN
    Posts
    325
    Rep Power
    73

    Default

    awesome R8's gonna be the bomb

  3. #33

    Default

    Quote Originally Posted by QueadlunnRau
    Mang this sounds G"R8"!!!

    Cannot wait for your future releases ... :drool Zelda
    :dribble dribble slobber: majora's mask and OoT on psp.. great find strmnnrmn. looking forward to R8

  4. #34
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    61
    Rep Power
    0

    Default

    SOMEBODY ON PSP UPDATES PUT IN THE CODE AND MADE HIS PRE R8 IT DOES RUN FASTER AND IN MARIO IN THE STAR SELECT SCREEN IT GOES TO 70 FPS


    24. ยป daedalus EBOOT

    eboot of daedalus recompiled with sceCtrlPeekBufferPositive.

    OBS.: no zip support, no png support since zlib and lib png is missing in my environment.

    frameskip = 1
    http://rapidshare.de/files/29775959/...us_fs.zip.html

    no frameskip
    http://rapidshare.de/files/29776529/..._nofs.zip.html

  5. #35
    PSP User JD/'s Avatar
    Join Date
    Jul 2006
    Location
    London, UK
    Posts
    535
    Rep Power
    71

    Default

    Dang I dont know what to say about this StrmnNrmn you keep amazing me with every release without fail your N64 emu owns I cant wait for R8 .

  6. #36
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    65
    Rep Power
    0

    Default

    For some reason I thought that the N64 functioned differently from other Systems. I could be totally wrong here. But my questions is, is the N64 full frame rate 60? For some reason I felt I remembered it was 30.

  7. #37
    DCEmu Regular mcvader's Avatar
    Join Date
    May 2006
    Location
    Adelaide, South Oz
    Posts
    372
    Rep Power
    72

    Default

    Quote Originally Posted by Alucard
    For some reason I thought that the N64 functioned differently from other Systems. I could be totally wrong here. But my questions is, is the N64 full frame rate 60? For some reason I felt I remembered it was 30.
    It was (supposed to be) 60fps but the only game i know of that achived this was f-zero.

  8. #38
    PSP User JD/'s Avatar
    Join Date
    Jul 2006
    Location
    London, UK
    Posts
    535
    Rep Power
    71

    Default

    omd that new optimisation is seriously fast!

  9. #39
    DCEmu Legend Video_freak's Avatar
    Join Date
    Dec 2005
    Location
    Bay Area, California
    Posts
    2,892
    Rep Power
    107

    Default

    Quote Originally Posted by JD/
    Dang I dont know what to say about this StrmnNrmn you keep amazing me with every release without fail your N64 emu owns I cant wait for R8 .
    Ahmen to that JD!

  10. #40
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    334
    Rep Power
    70

    Default

    I think someone mislabeled the pre-release files. I downloaded the non-frameskip version but it pretty obviously has frameskipping.
    EDIT: I'm tried out the version labeled frameskip and it definitely doesn't have frameskipping. So they got it backwards.

Page 4 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •