That's cool. I don't mind waiting for the release so...Originally Posted by Malkster
The pre-release does work, but to me it didn't feel like
anything was actually changed (although I only tried Mario 64 and Mario Kart 64). Super Mario 64 played the same as it did on R7. I got those amazing 30+ framerates people have described, but they were only on the screen were your course objectives were displayed. During actual gameplay the fps was still about 10. If you really want to try it, it is safe to do so, but i'd wait for the real R8 to come out.
That's cool. I don't mind waiting for the release so...Originally Posted by Malkster
Great news, thanks dude
ill wait so ill be in a bigger suprise on the speed instead of just a minor update.
wow. just tried the pre r8 with star fox... just wow. at times 17 fps. it was so close to full speed i actually think it was at full speed. if there was no fluctuation from 17 to 5 and back to 17, it would be perfect. lol
That's awesomenews! Thanks gsmumbo for trying it and confirming.Originally Posted by gsmumbo
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No problem. I'm about to try Banjo Kazooie. Super Smash stil gets stuck at the first fight screen(after character select).
Banjo varies but the cutscene is goin around 12-16 fps. occassionally down to 6, but its still good. have to get past this longggg cutscene to see how the game plays. (Update: got past the cutscene and it only plays around 2 fps. well star fox was good news. lol)
Sounds good. this emu seem like its coming along real nice.
Keep up the good work
yes it is the versions are rongly named the one that says is frameskip is not,and the one that says nofs is the one with frame skip one
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