This looks righteous but sum screens would b nice ? thanks man
nataku92 has posted a new entry to the Neoflash Coding Competition, heres the release details:
| CS PSP
| version 0.5
| by Kevin Chen
| 2006
-INTRO-
This is a VERY early version of a top down shooter based on Valve©'s Counter-Strike. Basically you are a counter-terrorist and you run around the map shooting the terrorists. Once all the players on either team dies, a new round will start.
-FEATURES-
Renders an infinitely large tilemap (as long as the size of the map file and textures doesn't exceed the psp's memory >_>).
Accurate collision detection between the player and walls (the player is represented as a circle and the walls as line segments). Note that this collision detection system is NOT tile-based and can model any polygon (including circles if you use enough line segments ). The map that I made is squarish only because I can't make maps >_>.
Shooting system plus recoil with different types of guns (though I've only made the configs for the m4a1 and ak47).
Collision detection between players? (not completed yet T_T; players can get stuck on each other). Basic team gameplay finished (sorta..).
'll be out of town for about a week or so, so I won't be able to reply to any comments or suggestions. I hope you enjoy my game, and any contructive critisism is welcome
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This looks righteous but sum screens would b nice ? thanks man
woo downloadin this now i will try take some screenies
thanks kersplatty! top man
thanks kersplatty cant be bothered trying it until i know what it looks like
-!-
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Just tryed it now, controls are extremly hard (for me that is) but the game look's good and it's pretty decent![]()
secret message!
I used to have a signature here.
Goddamn, the controls are horrid.....so are the graphics!
But with better controls/maps it might be good...
yeah it's pretty cool
controls are a bit weird though
-!-
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