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Thread: Daedalus Unnoficial Tinnus Release (N64 Emu for PSP)

                  
   
  1. #21
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    Great work but can never be arsed with early versions of these emus way to choppy and cant be done with all the stuttering will wait while its ALOT futher on.Still shaping up nicely.

  2. #22

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    is it really possible to get n64 games running at full speed (without choppiness) and sound on a psp, to run just the same way it does on a real n64??????is it possible for snes as well??????

  3. #23
    DCEmu Regular Airdevil's Avatar
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    Quote Originally Posted by NJisMYhome
    is it really possible to get n64 games running at full speed (without choppiness) and sound, to run just the same way it does on a real n64??????is it possible for snes as well??????
    well this is the furthest any n64 emu on the psp has gotten as of today.

    The snes is pretty much full speed using snes9xTYL 0.4

    You will need 1.5 for the ME version though

  4. #24

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    Great work

  5. #25
    Master Malk1th Malksta's Avatar
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    I'll just wait for the original R8 Release
    secret message!
    I used to have a signature here.

  6. #26
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    Quote Originally Posted by Tinnus
    ...Anyway, I have good news: from what I've seen of the code up to now, sound should be easy to implement using the Media Engine (no, I'll not do it :P).
    Does this mean that in the next few realeases, we could have minimal support for sound? Ooh.
    And does "eeprom saving" mean saving? I havent gotten any stars yet on SM64, so it hasnt asked me to save yet...

  7. #27
    DCEmu Old Pro SSaxdude's Avatar
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    I hope daily releases of Daedalus are perminant. Just kidding, but keep up the great work everyone.

  8. #28
    DCEmu Legend Video_freak's Avatar
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    Quote Originally Posted by Malkster
    I'll just wait for the original R8 Release
    You mean official.

  9. #29
    DCEmu Old Pro pkmaximum's Avatar
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    I hope to see more from this emulator in the future. And tinnus I have a question from what you said on the media engine for sound. What kind of hope do you have for sound because it will not be like VBA were the sound was choppy as hell I hope. And that was using hte PSP media engine too. But from a coders perspective do you think the sound quality will end up begin at a decent rate, were we are just better off disabling it XD.

    It would be cool if NJ worked on N64 emulation as well ^_^

  10. #30
    DCEmu Legend Video_freak's Avatar
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    pkmaximum, I too hope we get full speed sound (i can hope, right?)
    And this is your avatar, very funny:
    [HERE]

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