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Thread: Sandbox 1.0 is here!

                  
   
  1. #11

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    Quote Originally Posted by accordian boy
    yay!
    its 5:30am here in the uk, but i will try it after work
    lokking forward to it!!!

    you have coder status! why dont you post this in the news???
    Lol, PSMonkey is an administrator, not just a PSP Coder.

    Nice release PSMonkey!

  2. #12
    PSP User Psyberjock's Avatar
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    Wait a minute, I'm confused. This isn't the new FPS? This is something different? Or is this the new thing and the FPS is just Iris again but upgraded? I was under the impression that the 'something new and good for the Neoflash comp 'was going to be the new FPS based on a new redesigned engine.

    Where did I part from reality? I try to check up on this stuff every day, but I do miss days.

    I really don't want to sound ungrateful or rude, and I support you and try to offer good ideas when I can, but can you stop juggling so many things and finish something? Iris is Beta at best, M64 is great but no where near where it could be, and now there's new things that need work?

    I think you should focus. Practice some zen meditation or something when you're not coding and try not to get too distracted.

    I hate to say it, but I think you act a bit like me. Lol... I can't seem to focus on one thing for long before I get bored and try to do something else.

    Now, repeat after me: Ohhmmmmm, Ohhmmmmm, Ohhmmmmm....

  3. #13
    DCEmu Legend Accordion's Avatar
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    to motz:
    i thought so, but i had just woke up and the facts were written below his name.


    great release.
    should win 1st

  4. #14
    DCEmu Coder PSPKOR's Avatar
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    Originally Posted by PSPKOR
    Thanks for keeping us up to date on it and i cant wait to give this game a go.
    Originally Posted by PSmonkey
    Tomorrow you will. Oh yes, Tomorrow you will.
    Yes I have, yes I have and its good, very interesting to say the least.
    LEARN, MASTER and ACHIEVE!!
    'Bruce Lee'

  5. #15
    Master Malk1th Malksta's Avatar
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    Great work, Monkey, Hope you win
    secret message!
    I used to have a signature here.

  6. #16
    PS Beta Tester & Mod DPyro's Avatar
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    This is a good base for a fun game PSmonkey. BTW who chose that music, its awesome!

  7. #17
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    Quote Originally Posted by Psyberjock
    Wait a minute, I'm confused. This isn't the new FPS? This is something different? Or is this the new thing and the FPS is just Iris again but upgraded? I was under the impression that the 'something new and good for the Neoflash comp 'was going to be the new FPS based on a new redesigned engine.

    Where did I part from reality? I try to check up on this stuff every day, but I do miss days.

    I really don't want to sound ungrateful or rude, and I support you and try to offer good ideas when I can, but can you stop juggling so many things and finish something? Iris is Beta at best, M64 is great but no where near where it could be, and now there's new things that need work?

    I think you should focus. Practice some zen meditation or something when you're not coding and try not to get too distracted.

    I hate to say it, but I think you act a bit like me. Lol... I can't seem to focus on one thing for long before I get bored and try to do something else.

    Now, repeat after me: Ohhmmmmm, Ohhmmmmm, Ohhmmmmm....
    I understand your frustration but there is many things you must understand. Iris is horible as is to contiue. That is why its getting a rewrite using the new engine that sandbox runs on. Iris is also getting a new coder.

    I did plan to do an fps, yet produkt ran into many issues and we bailed on the idea because it would have resulted in something crappy for a compo.

    M64 is still being worked on constantly.

    Sandbox is purely since both compos wanted something new and not a rerelease (yet they seem to fudge that idea).

    Sorry to sound bitchy but I feel like $#@!, am still tired & have a massive headake. I really was pulling alot of late nighers just to even get this up and running.

  8. #18
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    Quote Originally Posted by $n!pR
    This is a good base for a fun game PSmonkey. BTW who chose that music, its awesome!
    read the readme file and dont play dumb. :P

  9. #19
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    How to easily crash this program:

    Step 1. Pick the Sandbox game and select the neon world theme.

    Step 2. Select Play Game

    Step 3. Press x three to five times fast.

    Crash. It appears that when blocks get stuck inside each other the game probably keeps trying to bounce them away... but it doesn't work and $#@!s up the memory.

    Edit: Maybe I just got unlucky with this... I crashed it twice in a row, but it doesn't work anymore. I'm trying other things to replicate the crash... oh well.

    Anyway other than that, great project. I've had a lot of fun with it. I've also got a few suggestions.

    When you first load it asks you for a UMD. It'd be nice if Continue Without Music was the default choice rather than retry.

    I'd like to see the ability to edit gravity and the weight of the blocks. (If this is already in, ignore me. I haven't delved too deeply into creating modes. It'd be cool to have other terrains as well, but I'm sure that's a ways off. (like water and such)

  10. #20
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    Quote Originally Posted by Kasumi
    How to easily crash this program:

    Step 1. Pick the Sandbox game and select the neon world theme.

    Step 2. Select Play Game

    Step 3. Press x three to five times fast.

    Crash. It appears that when blocks get stuck inside each other the game probably keeps trying to bounce them away... but it doesn't work and $#@!s up the memory.

    Edit: Maybe I just got unlucky with this... I crashed it twice in a row, but it doesn't work anymore. I'm trying other things to replicate the crash... oh well.

    Anyway other than that, great project. I've had a lot of fun with it. I've also got a few suggestions.

    When you first load it asks you for a UMD. It'd be nice if Continue Without Music was the default choice rather than retry.

    I'd like to see the ability to edit gravity and the weight of the blocks. (If this is already in, ignore me. I haven't delved too deeply into creating modes. It'd be cool to have other terrains as well, but I'm sure that's a ways off. (like water and such)
    Yeah, AT informed me on this already. Its a case of the boxes needing to move since they clip another object/plane but have no place to go.

    There is suposetly a way to fix it but did not have time to check into it yet.

    Regarding request.
    1) Gravity has long been planned. It will make next release.
    2) Mass is baed on size and it sets a density of 1. I will add in suport to change an objects density in the next build.
    3) Terrain is somewhat posible at the moment. You can use the pre set geometry commands to add in static boxes. Eventualy I would like for it to suport ridged floor geometry. Not sure on water yet.

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