hey...I have a project Site now and a new version is aviable now. I added dynamic Lights...try it out
http://payk.drunkencoders.com
Oh sorry. It uses Romdiskfs (yeah from GPF who is home at this site)
It will support allmost all flashcards which goes trough gba-slot and have 32MB sram for holding a gba rom...So: MK2/3,NinjaDS otr GBAMP wouldnt work for sure...last one just because romsize > 4MB.
The reason for that is its much faster then fat
But i will make a hybrid type between KOS and FAT which means it has a filesystem inside a FAT. Then it will work more devices. Sources are free so i just need time. When i finished the FS i will post source. i think fat isnt best idea for games because u can easily change content. And KOSFS or GBFS is much more handy but worse supported. So a mix must be done.
hey...I have a project Site now and a new version is aviable now. I added dynamic Lights...try it out
http://payk.drunkencoders.com
Very nice looks greattttttttttttttt.
wow,WOW
this is tottaly extremely awsome
10/10 was it easy to make?
Not really...Hehe there is much more behind that, then you may think. DS has 4 hardwarelights...they suck so i coded own. Next thing is i´t has a own scriptlanguage. With own variables...just like DSLua... And a BMP reader for textures...A MD2 (quake2 model format) viewer for the objects/characters...That are many little projects which all are storys for them selfes...it tooked me about 4 months to solve all and more should be done...playing ogg or mp3 would be nice...then rom could be 3MB instead 10...The good things is, adding maps and items is as easy as doing it with a rpg-maker now. So give me 2 months and coding is done...i just need to make gfx, models and make levels with that...then game deving really begins
Is there anyway to play .rar's on Max Media player for the DS?
Is there a converter to convert .rar's to .nds's?
.RAR is an archive format, similiar to .ZIP.Originally Posted by vinr
Google for WinRAR and unarchive it to find the .NDS file inside.
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