COuld it be because the backgrounds are all from Link to the Past?!Originally Posted by Nikolaos
>.<
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Is that a play on my name? Or are you making a comment about the actual framerate?Originally Posted by Zion
Also, thanks for the kind words guys... pspupdates.com kids can be kinda harsh. It was nice to come here and see all kinds of positive reinforcement!
Don't worry, this project isn't dying!
COuld it be because the backgrounds are all from Link to the Past?!Originally Posted by Nikolaos
>.<
![]()
lol it looks like zelda more than FF but o welll they both were great games
I was on about, is the character movement designed to be slow or is it a framerate problem?Originally Posted by framerate
btw great looking engine![]()
I think it's a little of both... Pressing square will double your speed (in the next demo). I programmed this mostly on my macbook pro and the animation looks GREAT. But on PSP, I had to speed up the per pixel movement... I think it's a problem with my graphics taking up too much memory? Also, Initializing SDL the same way I do on the macbook causes some flickering issues on my intro.... so I'm gonna talk to the guys at ps2dev forums to try to figure out why....Originally Posted by Zion
Hopefully it'll all be cleared up by the next preview
But thanks for the kind words.. It's hard for a lot of people to see the amount of work due to the stolen gfx, but the engine is all mine![]()
this isnt qj forums, its a bit more grown up over here, and 99% of the people here have serious respect for coders and we also have coders from nearly every scene on these forums too![]()
i couldnt agree more, dont let those morons at qj.net put you off
Anyone who codes deserves our respect, people who slag coders off just dont deserve the releases they give
btw i love the zelda look, could this develop into a true Zelda rpg for the PSP at some stage
true Zelda fans will agree with me that Zelda on the Snes was the finest Zelda
btw your PSP Coder now too framerate![]()
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