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Thread: Shining Fantasy RPG Engine Preview 1

                  
   
  1. #21

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    Quote Originally Posted by wraggster
    btw i love the zelda look, could this develop into a true Zelda rpg for the PSP at some stage

    true Zelda fans will agree with me that Zelda on the Snes was the finest Zelda

    btw your PSP Coder now too framerate
    I actually thought about making a RPG (turn based) with Zelda sprites... seems like a cool idea... kinda blasphemous though haha.

    But I think to be really happy with this, I need original artwork/music/storyline.. I have a music guy, I just need to finalize who's gonna do the art...

  2. #22
    Registered User Mr. Shizzy's Avatar
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    Quote Originally Posted by framerate
    Also, thanks for the kind words guys... pspupdates.com kids can be kinda harsh.

    QJ is nothing but a bunch of direspectful 12 year olds. It pains me to even scroll through their site.


    A question about this engine. Is there going to be an option for "real time" battle sequences ( a la Zelda);
    or is the battle system going to strictley be turn based? (I'm praying for the possibility of real time battles) Either way, great work. I'll be keeping an eye out for updates. THANKS

  3. #23

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    Quote Originally Posted by Mr. Shizzy
    QJ is nothing but a bunch of direspectful 12 year olds. It pains me to even scroll through their site.


    A question about this engine. Is there going to be an option for "real time" battle sequences ( a la Zelda);
    or is the battle system going to strictley be turn based? (I'm praying for the possibility of real time battles) Either way, great work. I'll be keeping an eye out for updates. THANKS
    Well one of the problems in my "planning" stages was I didn't know what I wanted to do. I wanted to do Zelda style, FF style, and shining force style (hence the name).

    I had to make a decision so that I could move forward with progress on the engine. So I decided to start with FF style (playing these seems like the greatest time waster of them all!).

    But to answer your question, I'm hoping to make real time and turn based strategy engines and incorporate it into here BUT It'll likely take me a long time to get finish this FF clone style :/

    It'll probably go something like this:

    Version 1.0 - Complete FF clone
    Version 2.0 - Complete Zelda clone
    Version 3.0 - Complete SF clone

    But we know how long it takes to me to get anything done, so don't hold your breath

  4. #24
    Registered User Mr. Shizzy's Avatar
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    Great News! I currently have a friend trying to teach me C. But it looks like that may take awhile. LOL. It's much more involved than I thought.
    This would be an excellent way for poeple to make there own games. I'm downloading your demo now. Is this going to support custom palletes? What an exciting app!!! THANKS framerate!

  5. #25

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    Holy crap! I just solved my framerate bottleneck.


    Now it's almost TOO fast!

  6. #26
    Registered User Mr. Shizzy's Avatar
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    Really? Glad to hear of more progress! I love the idea of this app! Keep us posted.

  7. #27

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    great news framerate

  8. #28
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    Any updates on this project? I am eagerly awaiting a new release

  9. #29
    Fidei Defensor Basil Zero's Avatar
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    mixture of Zelda and Final Fantasy, two of my most fav rpgs.. lol

  10. #30

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    hmm this is a bit small, for what u say you've been coding for a year, i guess i haven't seen the code or the battle system which i'm sure will be a nice imitation of fianal fantasy, i hope there will be a good story because other than that it seems a bit mediocre.
    Sry about the critism i do actually like the idea (infact i've am already coding an rpg). keep up the good work.

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