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Thread: Windows maps download tool for MapThis! by in7ane

                  
   
  1. #281
    PSP Coder deniska's Avatar
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    Default Yet another beta build

    Here is what's new in this version:

    1) Added new logic for slow gps devices, submitted by ZeroAltitude. This should provide better reading from gps devices with ~4800 baud. You need to put "SLOW_GPS=1" in the config.txt file in order to activate it.

    2)Added straight line and path distance calculation logic for non-gps mode. Usage: press [Left trigger] to set/clear marker. Press or hold [right trigger] to add another waypoint(s) to the path. The total path distance will be calculated as a sum of straight line distances between the waypoints. Up to 5000 most recent waypoints are stored in memory and used for plotting of the path. Distance can be calculated for virtually unlimited number of points, but the path will only be drawn for the last 5000 points.

    3) Speed of displaying of saved GPS data (FAKEFEED=1) can now be changed with [X] button (while in GPS mode). It rotates between 1x, 3x, 5x, 7x, & 9x.

    Please test it and let me know if you have any problems...

  2. #282
    DCEmu Newbie DaxDce's Avatar
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    Hi deniska. Is there a way to put an arrow on the perimeter to show direction to a specific poi?

    and do you know why my direction point isn't connected?


    PS
    Very nice addiction the "straight line"

  3. #283
    PSP Coder deniska's Avatar
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    Sorry, but those things are not yet implemented..
    For now you can manually set marker to the location of one of your POIs...
    The route points are not connected yet, but you should be able to control the frequency/number of points per route... so if you create route with more points - they just might touch eachother and for a line...

  4. #284
    DCEmu Newbie DaxDce's Avatar
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    Quote Originally Posted by deniska View Post
    Sorry, but those things are not yet implemented..
    For now you can manually set marker to the location of one of your POIs...
    The route points are not connected yet, but you should be able to control the frequency/number of points per route... so if you create route with more points - they just might touch eachother and for a line...
    and what about the video on youtube? the direction was a line, not a series of point, isn't it?

    PS
    the arrow on the perimeter was just a suggestion...

  5. #285
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    It was just a series of points

  6. #286
    DCEmu Newbie Dutt's Avatar
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    do i have to do something to my maps to get this to work with them? it just seems to load for ages and not do anything..

    any sugestions guys?

  7. #287
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    Well I am a happy camper! Wiped all my maps, downloaded the new beta, and new maps. Great work Deniska and In7ane! ! I can now fit a lot more maps onto a memory stick, and it loads lightning fast compared to the old version(s)!


    Thanks!

  8. #288
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    I would also just like to post, that i also couldn't get google maps for prague,czech republic, but with the new build it works fine, thanks

  9. #289
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    deniska, I've added support for http://map.sogou.com/new/ which has maps of China and looks reasonable to work with (256x256 tiles, 2x jumps, but not google tile compliant).

    http://key.go2map.com/lib/js/k.js looks like it contains the lat/lon to tile code

    Zoom increases from 711 in steps of 1, x,y are centered at lat,lon 0,0. In coords.txt I save their unaltered coordinates (get numbers shows an altered y and zoom in the application).

    If you decide to add support for GPS for this in Map This! tell me how you want it indicated in coords.txt and GPSFS (or just on zoom being >= 711?).

    http://homepage.mac.com/f.levin/psp/....15aGPSFS2.zip

    Threading is also in, without any benefit though.

  10. #290
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    hi
    I have managed to put MapThis program and maps into a ISO file and use DEVHOOK to run the software. It works fine and loading tiles is very fast. But sometimes the software is dead locked when loading attraction.

    How do you think this ISO idea? Could anyone give me some advice about the dead lock?

    Thanks!

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