That's planned for the next version, but only for pre-processed appended ROMs. The only reason certain larger ROMs don't work right now is because it has to read them in to main RAM to byteswap them and/or decode from SMD, to get to the internal format Picodrive uses. The plan is to write a PC-side tool which will do this, so ROMs which are preprocessed can be read directly from GBA ROM space without hitting main RAM. This should allow some of the 4MB ROMs to work.I'm not a devver nor have I looked at the code, but I'm pretty sure that Picodrive would use the GBA ROM space as READ ONLY memory (this is easy to do) to store the cartridge, and you get 16M of that.
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