Would this work for putting a 3D modeled background into a 2D scrolling game?
Thanks.
In case somebody is interested... what I've been working in is the following:
1) 3d modeling software: AC3D (free to try)
2) I export my model in a .tri format
3) Created a routine that converts that file in c code, which I paste afterwards in my program.
I also created a .bat file that changes the time in my computer everytime I open AC3D, so I'm going to keep using it for free (see the attachment). The file needs to be modified though, (the date and the AC3D path). And make sure not to forget to use the .bat to open the software instead of the .exe.
The routine in step three is implemented on my PC, but I could create it in the actual PSP program...
Would this work for putting a 3D modeled background into a 2D scrolling game?
Thanks.
I guess... if you are using the gu libraries, and everything then it would be possible.
If not, then you could export your 3d model as an image, and use the image.
Creating a whole background in AC3d seems difficult to do, though. For new users of that type of software, like me, it would be a lot of work.
Great, thanks for your response...I'll definately have to give this a lookse sometime. Might prove interesting...Are you familiar with the Strider 2 and Klonoa games on PSone? That's the 3D background on 2D platformer effect that I'm looking for my game.
Would this give an output usable in luaplayer?
also if anyone is interested, there is a free 30 day trial for Autodesk 3D Studio Max 8, which is the 3D modeling software I use, and it is very good for all 3D modeling applications (however, I dont beleave it will export to that file format mentioned above)
Avalible at:
http://usa.autodesk.com/adsk/servlet...&siteID=123112
I'm not familiar with them, but I guess that with the implementation of textures, which I haven't tried yet, some cool backgrounds could be created.
drEDN4wt:
The routine (which I did in python) may work for lua, but obviously some changes would have to be made, because of the different syntaxis. I'm going to post the routine shortly.
jman420:
That software seems interesting... how do you use it to create models for the PSP?
I have checked the tri format and it would be very easy to import models into lua , with some modification, at least for models coloured per triangle.
using 3DS Max, you have to have a model loader for a file format in which you can export (generaly has to be made from scrach by a coder)
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