some news from the thread on the boards there:
reworked virtual keyboard input
it now uses grayscale lib on non-color targets ... should work on any current target
as for perfomance .... when not using grayscale lib on my iPod mini it runs at about 41 FPS (25 == realtime)
with grayscale i think it is near 90 ( or even 100.. just had no opportunity to measure)
thread theres some shots of it in action as well
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