looks really nice. Always nice to have something new to play on my old dreamcast
Well, there really isn't anything interesting to show at the moment, more than what's been shown in the three screenshots in the forum that was linked to in the first post.
Right now, the plan is that online mode will be 8-players per game, possibly more, if its technically possible.
In offline mode, for the time being anyway, its only one player. There is a possibility of a split-screen mode sometime in the future, but that's not for certain.
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
looks really nice. Always nice to have something new to play on my old dreamcast
sounds sweet bluecrab, this puts you ramblings in #dcemu in prepective![]()
I RECENTLY HAD A SIT DOWN INTERVIEW WITH THE MAKER OF THIS GAME!
here it is, the interview Part I.
The Q&A
Q. Anymore pictures of game play?
A. no, not right now. when I have them, I'll post them.
Q. What language have you chosen?
A. C++
Q. this game will make use of the DC BBA and 56/33K?
A. initially it'll only support the bba and lan adapter. modem will come later, hopefully.
Q. are DC users gonna have to buy a new game then?
A. It will be free.
Q. Must they burn updated game disks though if on console?
A. Yes.
Q. Is there any code or binary that is public?
A. if you really want to see the code for it, there's a library that sits underneath it that I wrote that you can see the code of now. I haven't released any code or binaries yet.
Q. How many players?
A. Nine.
Q. Do you think the Dreamcast can handle this octuple load?
A. certainly, its just a case of how much work it'll be to manage the graphics. there's texture compression that can help out and all so, it shouldn't be that hard.
Q. Do you think in this pan-platform game the DC could lag behind?
A. right now, yes. right now, it supports Linux, Mac OS X, Windows and Dreamcast. eventually it'll support other thigns.
Thank you...
Gee, I was wondering who was asking me all those questions on AIM last night.
Anyway, its 8 players planned now, not nine.
Just a suggstion for the future, if you want to try to interview me for posting on a website, lemme know before hand. Then I can actually give you good, thought out answers, and not just the first thing that comes to mind.![]()
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
Bluecrab have you ever been interviewed? you know like one of wraggs interviews?
edit: btw the latest news on http://dcrpg.ljsdcdev.net/ is FUBAR
Nope, can't say I have.Originally Posted by Darksaviour69
I know. Its been that way for a while. Once I get a bit farther with things, I'll fix it.Originally Posted by Darksaviour69
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
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Originally Posted by Darksaviour69
ty
I wanted to make a thread about it but the message said i couldnt. Why am I restricted Mr. Sixty-Nine?![]()
so uh you were giving me bad answers?Just a suggstion for the future, if you want to try to interview me for posting on a website, lemme know before hand. Then I can actually give you good, thought out answers, and not just the first thing that comes to mind.i didn't know that but I hope you saved tonight's convo since I lost power.
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(Edited by BlueCrab: See the full log of the conversation a few posts down....)
you can't post new topic in the news forum, only staff can do that.
DCRPG Project Progress ThreadAnyway, DCRPG's online mode now works on the Dreamcast, with a BBA (HIT-0400). I'm currently looking into an issue that prevents the Lan Adapter (HIT-0300) from working, and I hope it isn't a major issue.
Anyway, that's all I've got for now.
--------------------------------
Crashing issues with the HIT-0300 lan adapter are no more. DCRPG now completely works online with the Dreamcast.
Now, onto more gameplay related stuff, I go.![]()
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