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Thread: Confirmed: Red Steel Freehand Swordfighting

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev Confirmed: Red Steel Freehand Swordfighting

    Yeah, good news. The german online mag Nintendo-Lan.de was able to speak with Ubisoft on GC in Leipzig, and they asked questions which could be posted per email before. So I send them 2 questions and they were both answered. I'll translate it into english for you. Here we go.
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    Mordrag (thats me): Hi, in your interview with ubisoft you could ask how the swordfighting is going to work now, because it was announced to be redesigned. So that the swordmoves aren't predetermined any more but are converted 1:1.

    N-LAN: That's the case indeed. A developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is much more darklier and thrilling. But that's not all, there will be even more improvements on the graphics side.

    Mordrag: Furthermore you could ask Ubisoft if there are any loading times in Red Steel or in other games on the Wii.

    N-LAN: In Red Steel there will be no loading times at all because of smart streaming techniques. How it's handled in other Wii games we can't say at the moment. But it's a fact that Mario Strikers Charged will have loading times similar to the Gamecube version of the game. We were not told if that will be changed in the future. But we're sure that it will work like on the Gamecube. And as you know the loading times on Gamecube - if they have existed at all - actually were not a big deal.

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    DCEmu Rookie CampaKaze's Avatar
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    Your name is Mordrag? I never knew that, but i havent been on here much, cool Yah this is good news, Thanks! ^_^

  3. #3
    DCEmu Pro Hawq's Avatar
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    Wonder if the old saying 'dont fear the second worst swordsman, fear the worst' will end up being true in the game

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