Page 3 of 7 FirstFirst 1234567 LastLast
Results 21 to 30 of 66

Thread: DSDoom 1.0.0 for Max Media Dock UPDATE

                  
   
  1. #21
    DCEmu Newbie Backstabbed's Avatar
    Join Date
    Jan 2007
    Location
    Michigan
    Age
    34
    Posts
    7
    Rep Power
    0

    Default Hmm...

    I download this file and it stops at 50%... Any ideas? i'm running IE7 on Dial-UP.

  2. #22

    Default

    i tried to download it a few times and i keeps saying that the file is corrupted or somthing like tha :/

  3. #23

    Default doom levels

    how do i get the shores of hell and inferno i already beat the first 1

  4. #24
    DCEmu Newbie
    Join Date
    Feb 2007
    Posts
    5
    Rep Power
    0

    Default

    Can the next verison work with pwads?
    THANK YUO!!!

  5. #25
    DCEmu Newbie
    Join Date
    Feb 2007
    Posts
    5
    Rep Power
    0

    Default

    oh... it does .... -_- how does it?

  6. #26
    DCEmu Newbie
    Join Date
    Feb 2007
    Posts
    5
    Rep Power
    0

    Default

    It loads then it sayz" T_Read: read failed: EOF




    HELP ME PLEAZORZS

  7. #27
    DCEmu Rookie voteforpedro36's Avatar
    Join Date
    Jan 2007
    Location
    Preston, Idaho
    Posts
    149
    Rep Power
    64

    Default

    I wish we could use it without the .wad file...

  8. #28
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    33
    Rep Power
    0

    Default

    Regurgitated post of mine from scdev.org:

    One last note: it was mentioned in a previous post that to run PWADs i.e. user made maps, you can merge them into an copy of an IWAD i.e. doom.wad or doom2.wad, and then rename the IWAD to doom.wad. You must first check two things.
    1) Is the PWAD prboom compatible? This generally means that the map can not have been designed for other doom ports with more advanced features i.e. EDGE, ZDoom, Risen3D, Doom Legacy, Doomsday. All older PWADs should work.
    2) Is the PWAD designed for Doom or Doom2? Check inside the PWAD using a wad editor. If the levels are named E1M1,E1M2,... etc the PWAD must be merged with the doom.wad. If the levels are named MAP01,MAP02 etc then the PWAD must be merged with the doom2.wad
    Remeber to back up your original IWAD before merging.

    wintex5.0 pro provides a nice gui interface for this, but you must also track down the files vbrun3.dll and threed.vbx and place then in the same directory as wintex. To find the dll, google for dll download to find a site that archives old dlls. I found the threed.vbx just by googling. These are both related to Visual Basic 3. You must also put a copy of the tools deusf.exe and deutex.exe in the wintex directory. These can be found, usually in one zip, on any reputable doom related site.

  9. #29
    DCEmu Newbie
    Join Date
    Feb 2007
    Posts
    2
    Rep Power
    0

    Default

    ok so i got dsdoom and it runs great, but when i try to pick up certain items, it freezes saying "dsgetpow not found I_shutdownsound

  10. #30

    Default

    When I try to run DooM on my DS Lite with Max Media Dock v1.22 I get this error

    I_Read: read failed: EOF

    I would greatly appreciate the help getting it run.

Page 3 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •