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Thread: PSX-P The Playstation Emulator for the PSP WIP News

                  
   
  1. #21
    DCEmu Old Pro BL4Z3D247's Avatar
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    ok they explained why i didn't come out yesterday, but why did they not give an update on their progress such as fps, if there was any crashing, and so on...also if this is PacManFan's work the only thing i though needed to be done was fix a memory issue and some other minor things, well hope to see some progress numbers and stats instead of an explaination of why it didn't get released

  2. #22
    PSP User JD/'s Avatar
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    haha 2 all the non believers patience is the key

  3. #23

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    Gran Turismo on the PSP woooooooooot :-)

    I need to see a pic of GT. even if it's just the title
    screen.

  4. #24
    PSP User shinysuitman's Avatar
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    Quote Originally Posted by Blazed247
    ok they explained why i didn't come out yesterday, but why did they not give an update on their progress such as fps, if there was any crashing, and so on...also if this is PacManFan's work the only thing i though needed to be done was fix a memory issue and some other minor things, well hope to see some progress numbers and stats instead of an explaination of why it didn't get released
    Im really curious as to that point as well.

  5. #25
    PSP User muffinman's Avatar
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    would be nice to see figures but who cares atm atleast we know they are still working on it

  6. #26
    DCEmu Pro sroon's Avatar
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    Thumbs up Thank goodness! ( O ) ( O )

    Thank you Wreggy! I wondered what happend!
    Hopefull its $#@!ming out in the next month!
    I guess I will have to keep playin PS1 on My PPC until the PSX-P $#@!s out!

    PSP=BIG WIDE SCREEN NESS!




    ( O ) ( O )

  7. #27
    DCEmu Old Pro BL4Z3D247's Avatar
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    well usually we get figures and such from psp devs, like StrmnNrmn...everytime he gives us a update he gives us numbers and tells us what to expect, the PSX-P team has not...well not since it was first mentioned, and since we have to wait for the first release why not let us know how far u have gotten

  8. #28
    DCEmu Regular donne's Avatar
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    Perhaps one would think it's seemed a bit fishy, however the picture number four is a very nice touch. As if the game begun to start on a PSP.. If this emu was not real, then the one made those pictures was really clever.

  9. #29
    DCEmu Rookie Pumped'Up's Avatar
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    Quote Originally Posted by jak66
    button mapping is easy enough, you just wont be able to use all buttons at once (say for example, dpad is maped to...dpad, analogue stick is mapped to left analoguw stick, facebuttons are mapped to...face buttons, L is maped to menu/rom selector, r is mapped to alternative buttons, so r+analogue stick is right analogue stick and r+face buttons/dpad is shoulder buttons)

    as for making the official one work on a 1.0/1.5, it'll probably be impossible without decripting the firmware as it will probably need to load some files from the firmware to work just to stop people from doing that
    I forgot about the PS1 pre-dualshock controller....yea, no problem mapping buttons to PSP for those games but for the ones that require dual shock/analog, hmm...

    It'll no doubt be an exciting day when the PS emu is released...

  10. #30
    DCEmu Old Pro BL4Z3D247's Avatar
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    Quote Originally Posted by Pumped'Up
    I forgot about the PS1 pre-dualshock controller....yea, no problem mapping buttons to PSP for those games but for the ones that require dual shock/analog, hmm...

    It'll no doubt be an exciting day when the PS emu is released...
    well for the dual shock analog games we can use up or down on the d-pad to toggle the second analog and the face buttons(x,o,triange,square) would be the controls for the second analog

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