Results 1 to 2 of 2

Thread: Z26X v5

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,563
    Blog Entries
    3209
    Rep Power
    50

    Xbox Z26X v5

    Xport has updated his Atari 2600 emulator for the Xbox, heres whats new:

    UI updated to most recent feature set

    Save states implemented (!)

    Rewind support

    ZIP support (this may have already been implemented in a previous
    version
    but I don't see any notes in the README for it.)

    Difficulty settings as specified on "Configure Game" are now obeyed.

    Record/playback works now (because it's based on save states -
    no save states = no record/playback feature.)

    Added a Color/Black&White control. Go to Controller -] Emulator
    Definitions and assign "Color/Black&White" to an Emu Button.
    Then make a Joypad Mapping -] Game Mapping for it.

    Removed the annoying audio "pop" that would happen whenever
    starting/exiting a game.

    Autodetect palette or force NTSC/PAL palette

    Set phosphor level to reduce native flickering

    DSP sound selection (off, simple average, scaled average)

    Simulate PAL color loss option

    Disable Compare Copy option

    Swap joysticks 1&2 game configuration option, or go to
    Controller Configuration -] Emulator Definitions and assign
    "Swap Joysticks" to an Emu Button. Then go to Joypad Mappings -]
    Game Mappings and assign a mapping to it.

    Each XBox controller now controls the corresponding paddle so
    full 4-player games of Warlord, for example, are now possible.

    Selectable paddle control methods:
    Left/Right Triggers (and inverted)
    Left Thumbstick Left/Right (and inverted)
    Left Thumbstick Up/Down (and inverted)
    Right Thumbstick Left/Right (and inverted)
    Right Thumbstick Up/Down (and inverted)

    Removed paddle sensitivity since it's no longer used. The paddle
    limits are exactly the limits of the triggers/thumbsticks. The range
    of motion on the sticks and triggers just doesn't allow for the
    sensitivity that a real paddle provides. There is no good solution to
    this, but I think paddles work better now than they did before.

    More Info

  2. #2

    Default

    great news


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •