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Thread: Command and Conquer Clone for DS Project News- Sept 3rd Update

                  
   
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    Won Hung Lo wraggster's Avatar
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    NDS Command and Conquer Clone for DS Project News- Sept 3rd Update

    The Command and Conquer Clone for DS Project have posted some news news to whet your appetite:

    Thanks Ultraq for posting a great link to a description of the C&C INI Files. I will be writing a map file format of my own for the DS game, but I want to convert the original maps over too. This info should let me do that. Here's the link:

    http://geocities.com/ccfzcc_2/text/ccmanual.txt

    I got the callbacks in the debug menu working and TMP support is mostly written into the editor now. The only problem is when you apply a template that overlaps the edge of the map. I've just got to write a quick bounds check in that case. Then I'll let the editor support bigger maps, which sadly is a little more work than it sounds but will be worth it. Then once that's saved out scrolling DS maps here we come

    Oh I don't think I mentioned this before but I also got tilemaps drawing on the PC SDL port of the game. It's not a very good emulation of the DS yet - but the basics are there and working. This will make debugging easier and speed up development

    Modding this game on DS sounds like a great idea, i foresee a Star Wars Version at some time

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    DS LUA Coder Junixx's Avatar
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    So maybe we will see a first release of this soon?

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    Quote Originally Posted by CPU_Smarts
    So maybe we will see a first release of this soon?
    i bet that we'll have something 'playable' in the next monthes!

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