yea I know, I am very very confused @_@
but Super Mario 64 works so why can't there be an N64 Emu
![]()
yea I know, I am very very confused @_@
aight, ill explain it for you. to emulate a system such as the 64, the ds must be 6 or 7 times as powerful. its not. and, some of the textures in SM64 are lower quality if you notice. now quit asking these questions!
hey Hombrew(sorry for being off topic), congrats on achieving your dream of being a DCEmu Grammar Nazi
, and nice idea Mr_Biggs, for the "emus that won't run on..." list(for noobs)
thanks man, we're just two geniuses, doing what we do best. whatever it is, we will keep it up!
6 or 7 times isn't strictly true, there are lots of considerations to take into account when talking about emulation on the ds. From RAM to Processor Speed etc etc. The point that you're unlikely to see an n64 emulator that can play mario 64 at more than one frame per second remains true.
Mario 64 DS was coded specifically for the DS from the original source code, it wasn't emulated. That's why it runs full speed.
I may help clarify the situation if we used the word "translator" or "interpreter" instead of "emulator" - like the OP said, the target machine has to be several times faster than the system being emulated as the target system has to be capable of translating the original code into code that it can execute and then executing it, on-the-fly, without slowdown.
Mame stands for "Multiple Arcade Machine Emulator" in other words, it emulates numerous systems. Now, I expect a DS running a Mame port could probably cope with any roms up to the early (and possibly mid) 90s without having to slow down but beyond that, you'd be pushing it.
Amen. ported games are never emulated, always recoded from scratch. or near as scratch.Originally Posted by souLLy
For a sec I was like "wha?"Originally Posted by Mazza
Then I realized why you did that.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks