Hey, welcome to DCEmu.
That's quite the bit of contradiction there, mate. You seem to make some good points, but now I'll toss a few your way.
Yes, back in the first years of N64 emulation, you could use a 250Mhz Pentium II to emulate some games. But we're not talking about a 250Mhz processor here, the DS has a 67 and 33 Mhz processor, which you can't say total up to 100 Mhz, due to needing to run separate processes on them. So it's even weaker than the 64.
And while we're on that note, what's similar between a DS and a N64? I know there wasn't an ARM processor inside a N64. Sure, they both use cartridges and used 3D graphics, but that's like comparing a SNES to a Genesis. Only similarities I see.
The "magic number" that was described throughout this thread is based from observation, as a figure needed for full emulation. If you think it's a old wifes' tale, write us an emulator that can play Super Mario 64. To my knowledge, one system has never been emulated at or lesser than it's native system's specs.
And honestly, if it was possible, somebody would have done it already.
P.S. Correct me if I'm wrong, but isn't a Hypervisor used to create a virtual platform for an operating systems(i.e not an emulator), such as Linux on Xbox 360?
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