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Thread: DaedalusX64 rev 606 - Nintendo 64 Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp DaedalusX64 rev 606 - Nintendo 64 Emulator for PSP

    A New week a new version of the Nintendo 64 Emulator for PSP

    Heres whats new:

    What's changed in this revision:
    Revision 606
    [!] Fixed save state text rendering and selection
    [!] No cache alignment on registers, seems faster that way
    [!] inline inner core functions that gets called a lot
    [!] Simplified the Fragment cache Hash
    [~] Really fixed the N64 -> PSP coordinate rounding/conversion
    Revision 605
    [!] Set Zfighting Fix enabled by default
    [^] Merged battery functions into one component
    [+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
    [!] Made Highlight inexact blendModes debug only
    [~} Simplified a couple of parameters
    [~] Avoid calling UpdateFramerate if fps counter is disabled


    http://forums.daedalusx64.com/viewto...t=2640&start=0

  2. #2
    DCEmu Legend mike_jmg's Avatar
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    anyone knows what can it run??

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    Quote Originally Posted by mike_jmg View Post
    anyone knows what can it run??
    http://compat.daedalusx64.com/

  4. #4
    DCEmu Legend mike_jmg's Avatar
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    ok, tried it, it is still the same

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